← All creatures
Red
EpicCunning + ResilientNon-hybrid

Red

Named for her unique coppery-red scales, Red is one of four lethal Atrociraptors engineered for viciousness.

Build your creature

Health
3,600
Damage
1,400
Speed
129
Armor
15%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,4002,100
Speed129169
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818707
131504,0001,909742
142006,0002,004779
152508,0002,104818
1630010,0002,210859
1735015,0002,320902
1840020,0002,436947
1950030,0002,558994
2075040,0002,6861,044
211,00050,0002,8201,096
221,25060,0002,9611,151
231,50070,0003,1091,209
242,00080,0003,2651,269
252,50090,0003,4281,333
263,000100,0003,6001,400
273,500120,0003,7801,470
284,000150,0003,9691,543
295,000200,0004,1671,620
307,500250,0004,3751,701
3110,000250,0004,5721,778
3210,000250,0004,7521,848
3310,000250,0004,9321,918
3410,000250,0005,1301,995
3510,000250,0005,4002,100
Level 26HP 3,600DMG 1,400SPD 129

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Cunning Strike

Lv 11+Delay 0Cooldown 0Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lv 11+Delay 0Cooldown 2Priority

Highest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Self. shield 50% for 2 turns, 4 attacks; increase Speed by 50% for 2 turns, 4 attacks.

Lv 11+Delay 0Cooldown 2

All opponents. remove dodge; remove cloak; remove speed increase.

Self. cleanse damage reduction.

All opponents. attack 2x; vulnerable 50% for 1 turn, 1 attack.

Self. bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend); cannot swap for 1 turn.

Counter, swap & passive abilities 3
Lv 11+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 11+Delay 0Cooldown 0

Self. shield 50% for 2 turns, 2 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Red’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot