Build options
Compare Rebirth T. RexCreate a custom version

Your build

Health
4,650
Damage
1,700
Speed
112
Armor
0%
Crit chance
40%
Crit damage
1.5×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
75%
Damage reduction
0%
Rend
75%
Speed reduction
0%
Stun
75%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
50%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target lowest HP opponent. Remove Damage increase. Destroy shields.

Target highest HP opponent. Reduce Armor 50% for 2 turns, 4 attacks.

Target fastest opponent. Reduce Healing 25% for 2 turns.

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target highest damage opponent. Reduce Speed 50% for 2 turns, 4 attacks.

Target Self. Cheat death 2 turns. Increase Crit Chance 50% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Armor, Dodge, Absorb.

Cooldown: 2.

Alert Fierce Cunning Rampage move icon from Jurassic World Alive

Above 50% HP

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

50% HP or lessDetails of the 50% HP or less form

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Target lowest HP opponent. Attack , always critical. Devour heal 60% over 4 turns.

Cooldown: 1.

Target Self. Increase Damage 20% for 2 turns, 4 attacks.

Target attacker. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,7002,550
Speed112152
Armor0%0%
Crit chance40%40%
Crit damage1.5×1.5×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,9971,095
1815020,0003,1471,150
1920030,0003,3041,208
2025040,0003,4691,268
2130050,0003,6431,331
2235060,0003,8251,398
2340070,0004,0161,468
2450080,0004,2171,541
2575090,0004,4281,619
261,000100,0004,6501,700
271,250120,0004,8821,784
281,500150,0005,1261,874
292,000200,0005,3821,967
302,500250,0005,6522,066
313,000250,0005,9052,159
323,000250,0006,1382,244
333,000250,0006,3702,329
343,000250,0006,6262,422
353,000250,0006,9752,550
26 left
HP 4,650DMG 1,700SPD 112
Simulated battles · Level 26 vs 26 · No boosts

How to beat Rebirth T. Rex: counters that win

Battle level
118 of 494 beat it343 it beats

To beat Rebirth T. Rex, bring Panthera Blytheae, the best Legendary counter. Use Debilitating Strike, then Cunning Rampage to win with about 75% HP left. Overall best: Indolycan (Apex). Rebirth T. Rex: Indolycan, Megatyrannus and Paralidactylus beat it at level 26, and it beats 343 of 494 creatures.

How to beat Rebirth T. Rex with Panthera Blytheae, move by move

  • If Rebirth T. Rex opens with Instant Destructive Feint: Debilitating Strike, then Cunning Rampage. Wins with 100% HP left.
  • If Rebirth T. Rex opens with Rebirth Roar: Debilitating Strike, then Cunning Rampage. Wins with 84% HP left.
  • If Rebirth T. Rex opens with Critical Devouring Impact: Debilitating Strike, then Cunning Rampage. Wins with 75% HP left.

Each fight is played out move by move. Rebirth T. Rex sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

3,900 / 3,900 HP
VSReady
Rebirth T. Rex, a Legendary creature in Jurassic World Alive
Rebirth T. Rex
4,650 / 4,650 HP

If Rebirth T. Rex opens with…

  1. Turn 13,900 vs 3,023 HP
  2. Turn 23,900 vs 0 HP

Panthera Blytheae wins with 3,900 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Panthera Blytheae is higher level or boosted, this win only gets safer; if Rebirth T. Rex is, it can turn the result, so check both builds first.

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All 118 creatures that can beat Rebirth T. Rex

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 18 of 18 Legendary

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Rebirth T. Rex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.