This Ile Saint-Hubert variant of the Tyrannosaurus Rex shows substantial cunning when hunting for prey. Its instincts are honed to perfection, allowing for bite attacks in the weak parts of prey's defenses.
Target Self.Increase Damage 20% for 2 turns, 4 attacks.
Target attacker.Attack 1,2751,9121,275.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,650
6,975
Damage
1,700
2,550
Speed
112
152
Armor
0%
0%
Crit chance
40%
40%
Crit damage
1.5×
1.5×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 264,000 DNA555,000 coins
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
17
100
15,000
2,997
1,095
18
150
20,000
3,147
1,150
19
200
30,000
3,304
1,208
20
250
40,000
3,469
1,268
21
300
50,000
3,643
1,331
22
350
60,000
3,825
1,398
23
400
70,000
4,016
1,468
24
500
80,000
4,217
1,541
25
750
90,000
4,428
1,619
26
1,000
100,000
4,650
1,700
27
1,250
120,000
4,882
1,784
28
1,500
150,000
5,126
1,874
29
2,000
200,000
5,382
1,967
30
2,500
250,000
5,652
2,066
31
3,000
250,000
5,905
2,159
32
3,000
250,000
6,138
2,244
33
3,000
250,000
6,370
2,329
34
3,000
250,000
6,626
2,422
35
3,000
250,000
6,975
2,550
26 left
HP 4,650DMG 1,700SPD 112
Simulated battles · Level 26 vs 26 · No boosts
How to beat Rebirth T. Rex: counters that win
Battle level
118 of 494 beat it343 it beats
To beat Rebirth T. Rex, bring Panthera Blytheae, the best Legendary counter. Use Debilitating Strike, then Cunning Rampage to win with about 75% HP left. Overall best: Indolycan (Apex). Rebirth T. Rex: Indolycan, Megatyrannus and Paralidactylus beat it at level 26, and it beats 343 of 494 creatures.
How to beat Rebirth T. Rex with Panthera Blytheae, move by move
If Rebirth T. Rex opens with Instant Destructive Feint: Debilitating Strike, then Cunning Rampage. Wins with 100% HP left.
If Rebirth T. Rex opens with Rebirth Roar: Debilitating Strike, then Cunning Rampage. Wins with 84% HP left.
If Rebirth T. Rex opens with Critical Devouring Impact: Debilitating Strike, then Cunning Rampage. Wins with 75% HP left.
Each fight is played out move by move. Rebirth T. Rex sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Legendary counters. Every counter is in the full list below.
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Panthera Blytheae is higher level or boosted, this win only gets safer; if Rebirth T. Rex is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Rebirth T. Rex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.