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Masiakasaurus
OmegaCunningNon-hybrid

Masiakasaurus

This vicious lizard has very unique dentition-- forward facing teeth! These were probably used for catching a specialized fish diet.

Build your creature

Health
820
Damage
425
Speed
117
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 157 points. +30 per point · cap 5,530 before boosts Up to 157 available for this stat with your current allocation.
0 of 93 points. +25 per point · cap 2,750 before boosts Up to 93 available for this stat with your current allocation.
0 of 18 points. +1 per point · cap 135 before boosts Up to 18 available for this stat with your current allocation.
0 of 5 points. +1 percentage points per point · cap 5% before boosts Up to 5 available for this stat with your current allocation.
0 of 20 points. +1 percentage points per point · cap 30% before boosts Up to 20 available for this stat with your current allocation.
0 of 50 points. +1 percentage points per point · cap 1.75× before boosts Up to 50 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health8208,295
Damage4254,125
Speed117175
Armor0%5%
Crit chance10%30%
Crit damage1.25×1.75×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000820425
31001,500820425
41002,000820425
55002,500820425
65003,000820425
75003,500820425
85004,000820425
95005,000820425
101,0007,000820425
111,0008,000820425
121,00010,000820425
131,00012,000820425
141,00015,000820425
151,50020,000820425
161,50025,000820425
171,50030,000820425
181,50035,000820425
191,50045,000820425
202,00050,000820425
212,00065,000820425
222,00080,000820425
232,00095,000820425
242,000120,000820425
252,700150,000820425
262,700180,000820425
272,700210,000820425
282,700250,000820425
292,700300,000820425
302,800350,000820425
313,500400,000820425
324,000400,000820425
334,500400,000820425
345,000400,000820425
355,500400,000820425
Level 26HP 820DMG 425SPD 117

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Thievish Strike

Lv 1+Delay 0Cooldown 0

Highest damage opponent. remove damage increase; remove crit increase; attack 1x.

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.

active · Move 2

Instant Dodge Impact

Lv 1+Delay 0Cooldown 1Priority

Self. cleanse damage over time.

Highest damage opponent. attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 3

Fade

Lv 11+Delay 0Cooldown 2

Self. cleanse damage over time; cleanse damage reduction; heal 1x damage; cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns.

Lv 21+Delay 2Cooldown 1

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks; attack 2.5x.

Self. cleanse swap prevention; swap out.

Counter, swap & passive abilities 3
Lv 6+Delay 0Cooldown 0

Self. cannot swap for 2 turns.

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

Lv 1+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn; bypass armor, attack 1.5x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Masiakasaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot