Build options
Compare BajatonodonCreate a custom version

Your build

Health
4,500
Damage
1,500
Speed
106
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
75%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Protect the Herd move icon from Jurassic World Alive

Target all allies. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Armor 25% for 2 turns. Shield 25% for 2 turns, 4 attacks. Cleanse Damage over time.

Target lowest HP opponent. Attack .

Target Self. Cleanse Damage reduction.

Target all allies. Heal 2,250. Cleanse.

Cooldown: 2.

Resilient Group Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

Exposing Counter

Counter-attack

Target attacker. Vulnerable 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,5002,250
Speed106146
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 264,000 DNA555,000 coins

Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
1710015,0002,900966
1815020,0003,0451,015
1920030,0003,1981,066
2025040,0003,3571,119
2130050,0003,5251,175
2235060,0003,7021,234
2340070,0003,8871,295
2450080,0004,0811,360
2575090,0004,2851,428
261,000100,0004,5001,500
271,250120,0004,7251,574
281,500150,0004,9611,653
292,000200,0005,2091,736
302,500250,0005,4691,823
313,000250,0005,7151,905
323,000250,0005,9401,980
333,000250,0006,1652,055
343,000250,0006,4122,137
353,000250,0006,7502,250
26 left
HP 4,500DMG 1,500SPD 106
Simulated battles · Level 26 vs 26 · No boosts

How to beat Bajatonodon: counters that win

Battle level
85 of 494 beat it263 it beats

To beat Bajatonodon, bring Titanotor, the best Legendary counter. Use Intimidating Stance, then Fierce Devouring Rampage, then Instant Resilient Strike, then Intimidating Stance, then Earth Shaking Stomp, then Fierce Devouring Rampage to win with about 97% HP left. Overall best: Aliorasuchus (Unique). Bajatonodon: Aliorasuchus, Indolycan and Megatyrannus beat it at level 26, and it beats 263 of 494 creatures.

How to beat Bajatonodon with Titanotor, move by move

  • If Bajatonodon opens with Protect the Herd: Intimidating Stance, then Fierce Devouring Rampage, then Instant Resilient Strike, then Intimidating Stance, then Earth Shaking Stomp, then Fierce Devouring Rampage. Wins with 97% HP left.
  • If Bajatonodon opens with Group Heal: Intimidating Stance, then Fierce Devouring Rampage, then Instant Resilient Strike, then Intimidating Stance, then Fierce Devouring Rampage, then Instant Resilient Strike, then Instant Resilient Strike. Wins with 100% HP left.
  • If Bajatonodon opens with Alert Team Protection: Intimidating Stance, then Fierce Devouring Rampage, then Instant Resilient Strike, then Intimidating Stance, then Earth Shaking Stomp, then Instant Resilient Strike, then Instant Resilient Strike. Wins with 98% HP left.

Each fight is played out move by move. Bajatonodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Legendary counters. Every counter is in the full list below.

5,100 / 5,100 HP
VSReady
Bajatonodon, a Legendary creature in Jurassic World Alive
Bajatonodon
4,500 / 4,500 HP

If Bajatonodon opens with…

  1. Turn 14,797 vs 4,500 HP
  2. Turn 2Most likely roll4,742 vs 2,842 HP
  3. Turn 34,990 vs 3,847 HP
  4. Turn 44,935 vs 3,847 HP
  5. Turn 54,880 vs 1,046 HP
  6. Turn 6Most likely roll4,825 vs 0 HP

Titanotor wins with 4,825 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Titanotor is higher level or boosted, this win only gets safer; if Bajatonodon is, it can turn the result, so check both builds first.

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All 85 creatures that can beat Bajatonodon

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Bajatonodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.