Protect the Herd
All allies. 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks; increase Armor by 25% for 2 turns; shield 25% for 2 turns, 4 attacks; cleanse damage over time.
Lowest HP opponent. attack 1x.

This superhybrid is known to pick up foliage in its long neck vertebrae by brushing against trees. Like the creatures it is fused from, the Bajatonodon is social, and will allow a variety of sauropoda and hadrosauridae creatures to eat from the foliage caught in its neck vertebrae.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,500 | 2,250 | |
| Speed | 106 | 146 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 200 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 17 | 100 | 15,000 | 2,900 | 966 |
| 18 | 150 | 20,000 | 3,045 | 1,015 |
| 19 | 200 | 30,000 | 3,198 | 1,066 |
| 20 | 250 | 40,000 | 3,357 | 1,119 |
| 21 | 300 | 50,000 | 3,525 | 1,175 |
| 22 | 350 | 60,000 | 3,702 | 1,234 |
| 23 | 400 | 70,000 | 3,887 | 1,295 |
| 24 | 500 | 80,000 | 4,081 | 1,360 |
| 25 | 750 | 90,000 | 4,285 | 1,428 |
| 26 | 1,000 | 100,000 | 4,500 | 1,500 |
| 27 | 1,250 | 120,000 | 4,725 | 1,575 |
| 28 | 1,500 | 150,000 | 4,961 | 1,653 |
| 29 | 2,000 | 200,000 | 5,209 | 1,736 |
| 30 | 2,500 | 250,000 | 5,469 | 1,823 |
| 31 | 3,000 | 250,000 | 5,715 | 1,905 |
| 32 | 3,000 | 250,000 | 5,940 | 1,980 |
| 33 | 3,000 | 250,000 | 6,165 | 2,055 |
| 34 | 3,000 | 250,000 | 6,412 | 2,137 |
| 35 | 3,000 | 250,000 | 6,750 | 2,250 |
Active moves at a glance. Select a name for full details.
All allies. 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks; increase Armor by 25% for 2 turns; shield 25% for 2 turns, 4 attacks; cleanse damage over time.
Lowest HP opponent. attack 1x.
Self. cleanse damage reduction.
All allies. heal 1.5x damage; cleanse all negative effects.
All allies. increase Healing by 25% for 2 turns.
Fastest opponent. attack 1.5x.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 2x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Attacker. vulnerable 50% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Bajatonodon’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot