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Arsionosaurus
EpicCunning + ResilientHybrid

Arsionosaurus

Arsionosaurus features smaller protuberances on its dorsal plates, making it difficult for predators to assault it from the side as they risk injuring themselves while the rest of the herd fends them off. Arsionosaurus communicates with its herd-mates via feet drumming, a trait present in elephants even today!

Build your creature

Health
4,500
Damage
1,350
Speed
118
Armor
25%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,3502,025
Speed118158
Armor25%25%
Crit chance20%20%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,272681
131504,0002,386715
142006,0002,505751
152508,0002,631789
1630010,0002,762828
1735015,0002,900870
1840020,0003,045913
1950030,0003,198959
2075040,0003,3571,007
211,00050,0003,5251,057
221,25060,0003,7021,110
231,50070,0003,8871,166
242,00080,0004,0811,224
252,50090,0004,2851,285
263,000100,0004,5001,350
273,500120,0004,7251,417
284,000150,0004,9611,488
295,000200,0005,2091,562
307,500250,0005,4691,640
3110,000250,0005,7151,714
3210,000250,0005,9401,782
3310,000250,0006,1651,849
3410,000250,0006,4121,923
3510,000250,0006,7502,025
Level 26HP 4,500DMG 1,350SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Resilient Strike

Lv 11+Delay 0Cooldown 0

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Exhaust

Lv 11+Delay 0Cooldown 1

Most positive effects opponent. remove all positive effects.

Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.25x.

active · Move 3

Revenge Cunning Rampage

Base / secureLv 11+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

revengeLv 11+Delay 0Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

Variant details →
active · Move 4

Rooted Instant Trample

Lv 11+Delay 0Cooldown 2Priority

Self. cannot swap for 1 turn.

Highest damage opponent. attack 1.5x; reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. vulnerable 50% for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Arsionosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot