Group Resilient Strike
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Arsionosaurus features smaller protuberances on its dorsal plates, making it difficult for predators to assault it from the side as they risk injuring themselves while the rest of the herd fends them off. Arsionosaurus communicates with its herd-mates via feet drumming, a trait present in elephants even today!
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,350 | 2,025 | |
| Speed | 118 | 158 | |
| Armor | 25% | 25% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 150 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 12 | 100 | 2,000 | 2,272 | 681 |
| 13 | 150 | 4,000 | 2,386 | 715 |
| 14 | 200 | 6,000 | 2,505 | 751 |
| 15 | 250 | 8,000 | 2,631 | 789 |
| 16 | 300 | 10,000 | 2,762 | 828 |
| 17 | 350 | 15,000 | 2,900 | 870 |
| 18 | 400 | 20,000 | 3,045 | 913 |
| 19 | 500 | 30,000 | 3,198 | 959 |
| 20 | 750 | 40,000 | 3,357 | 1,007 |
| 21 | 1,000 | 50,000 | 3,525 | 1,057 |
| 22 | 1,250 | 60,000 | 3,702 | 1,110 |
| 23 | 1,500 | 70,000 | 3,887 | 1,166 |
| 24 | 2,000 | 80,000 | 4,081 | 1,224 |
| 25 | 2,500 | 90,000 | 4,285 | 1,285 |
| 26 | 3,000 | 100,000 | 4,500 | 1,350 |
| 27 | 3,500 | 120,000 | 4,725 | 1,417 |
| 28 | 4,000 | 150,000 | 4,961 | 1,488 |
| 29 | 5,000 | 200,000 | 5,209 | 1,562 |
| 30 | 7,500 | 250,000 | 5,469 | 1,640 |
| 31 | 10,000 | 250,000 | 5,715 | 1,714 |
| 32 | 10,000 | 250,000 | 5,940 | 1,782 |
| 33 | 10,000 | 250,000 | 6,165 | 1,849 |
| 34 | 10,000 | 250,000 | 6,412 | 1,923 |
| 35 | 10,000 | 250,000 | 6,750 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Most positive effects opponent. remove all positive effects.
Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks.
Lowest HP opponent. attack 1.25x.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Self. cleanse damage over time.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.
Lowest HP opponent. attack 2x.
Variant details →Self. cannot swap for 1 turn.
Highest damage opponent. attack 1.5x; reduce Damage by 50% for 2 turns, 4 attacks.
Lowest HP opponent. vulnerable 50% for 2 turns.
Find up to five dinosaurs with a move sequence that covers Arsionosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot