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Animantarx
EpicCunning + ResilientNon-hybrid

Animantarx

Animantarx means 'living citadel!' This nodosaurid is so named for the unique shape of its armoured scutes, projecting from the creature's back like a medieval keep!

Build your creature

Health
4,800
Damage
1,200
Speed
118
Armor
30%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2001,800
Speed118158
Armor30%30%
Crit chance10%10%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0002,424606
131504,0002,545636
142006,0002,672668
152508,0002,806701
1630010,0002,946736
1735015,0003,094773
1840020,0003,248812
1950030,0003,411852
2075040,0003,581895
211,00050,0003,760940
221,25060,0003,948987
231,50070,0004,1461,036
242,00080,0004,3531,088
252,50090,0004,5711,142
263,000100,0004,8001,200
273,500120,0005,0401,260
284,000150,0005,2921,323
295,000200,0005,5561,389
307,500250,0005,8341,458
3110,000250,0006,0961,524
3210,000250,0006,3361,584
3310,000250,0006,5761,644
3410,000250,0006,8401,710
3510,000250,0007,2001,800
Level 26HP 4,800DMG 1,200SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Evasive Strike

Lv 11+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Lowest HP opponent. attack 1x.

Lv 11+Delay 0Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. attack 1.5x; reduce Damage by 33% for 2 turns, 2 attacks.

Self. 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks.

?
Lv 11+Delay 1Cooldown 2Priority

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x; vulnerable 50% for 2 turns, 2 attacks.

Highest damage opponent. stun 75% chance for 1 turn.

Counter, swap & passive abilities 2
Lv 11+Delay 0Cooldown 0

Attacker. reduce Damage by 25% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Animantarx’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot