Toro, an Omega Wildcard creature in Jurassic World Alive
OmegaWildcardNon-hybrid

Toro

Toro is a highly aggressive Carnotaurus identical to other members of his species, except for his stunted right horn and the scar on his snout!

Build options
Compare ToroCreate a custom version

Your build

Health
1,320
Damage
395
Speed
107
Armor
5%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
Immune
Rend
50%
Speed reduction
50%
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Decelerating Cleanse move icon from Jurassic World Alive

Target all allies. Cleanse.

Target all opponents. Attack , bypassing Absorb.

Target fastest opponent. Reduce Speed 25% for 2 turns, 2 attacks.

Angry Endurance move icon from Jurassic World Alive

Priority.

Target Self. Increase Armor 20% for 2 turns, 2 attacks. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Damage 25% for 2 turns.

Cooldown: 2.

Horned Devour move icon from Jurassic World Alive

Target lowest HP opponent. Attack , bypassing Armor, Dodge. Devour heal 50% over 4 turns.

Target Self. Shield 50% for 2 turns, 4 attacks.

Cooldown: 2.

Target all allies. Cleanse. Increase Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor.

Delay: 1. Cooldown: 1.

Minor Healing Counter

Counter-attack

Above 33% HP

Target attacker. Attack .

Target Self. Heal 5% max HP.

33% HP or less: Medium Counter-Attack

Target attacker. Attack .

Target Self. Heal 10% max HP.

Swap in Endurance move icon from Jurassic World Alive

Target Self. Increase Armor 20% for 2 turns, 2 attacks. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Damage 25% for 2 turns. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,3209,900
Damage3953,112
Speed107156
Armor5%35%
Crit chance5%40%
Crit damage1.25×1.4×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,320395
31001,5001,320395
41002,0001,320395
55002,5001,320395
65003,0001,320395
75003,5001,320395
85004,0001,320395
95005,0001,320395
101,0007,0001,320395
111,0008,0001,320395
121,00010,0001,320395
131,00012,0001,320395
141,00015,0001,320395
151,50020,0001,320395
161,50025,0001,320395
171,50030,0001,320395
181,50035,0001,320395
191,50045,0001,320395
202,00050,0001,320395
212,00065,0001,320395
222,00080,0001,320395
232,00095,0001,320395
242,000120,0001,320395
252,700150,0001,320395
262,700180,0001,320395
272,700210,0001,320395
282,700250,0001,320395
292,700300,0001,320395
302,800350,0001,320395
313,500400,0001,320395
324,000400,0001,320395
334,500400,0001,320395
345,000400,0001,320395
355,500400,0001,320395
26 left
182 left
HP 1,320DMG 395SPD 107ARM 5%CRIT 5%