← All creatures
Toro
OmegaWildcardNon-hybrid

Toro

Toro is a highly aggressive Carnotaurus identical to other members of his species, except for his stunted right horn and the scar on his snout!

Build your creature

Health
1,320
Damage
395
Speed
107
Armor
5%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 132 points. +40 per point · cap 6,600 before boosts Up to 132 available for this stat with your current allocation.
0 of 112 points. +15 per point · cap 2,075 before boosts Up to 112 available for this stat with your current allocation.
0 of 9 points. +1 per point · cap 116 before boosts Up to 9 available for this stat with your current allocation.
0 of 30 points. +1 percentage points per point · cap 35% before boosts Up to 30 available for this stat with your current allocation.
0 of 35 points. +1 percentage points per point · cap 40% before boosts Up to 35 available for this stat with your current allocation.
0 of 15 points. +1 percentage points per point · cap 1.4× before boosts Up to 15 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,3209,900
Damage3953,112
Speed107156
Armor5%35%
Crit chance5%40%
Crit damage1.25×1.4×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,320395
31001,5001,320395
41002,0001,320395
55002,5001,320395
65003,0001,320395
75003,5001,320395
85004,0001,320395
95005,0001,320395
101,0007,0001,320395
111,0008,0001,320395
121,00010,0001,320395
131,00012,0001,320395
141,00015,0001,320395
151,50020,0001,320395
161,50025,0001,320395
171,50030,0001,320395
181,50035,0001,320395
191,50045,0001,320395
202,00050,0001,320395
212,00065,0001,320395
222,00080,0001,320395
232,00095,0001,320395
242,000120,0001,320395
252,700150,0001,320395
262,700180,0001,320395
272,700210,0001,320395
282,700250,0001,320395
292,700300,0001,320395
302,800350,0001,320395
313,500400,0001,320395
324,000400,0001,320395
334,500400,0001,320395
345,000400,0001,320395
355,500400,0001,320395
Level 26HP 1,320DMG 395SPD 107

Move set

Active moves at a glance. Select a name for full details.

Lv 1+Delay 0Cooldown 0

All allies. cleanse all negative effects.

All opponents. attack 1x.

Fastest opponent. reduce Speed by 25% for 2 turns, 2 attacks.

active · Move 2

Angry Endurance

Lv 1+Delay 0Cooldown 2Priority

Self. increase Armor by 20% for 2 turns, 2 attacks; 75% chance to dodge 67% of damage for 2 turns, 4 attacks; increase Damage by 25% for 2 turns.

active · Move 3

Horned Devour

Lv 6+Delay 0Cooldown 2

Lowest HP opponent. bypass armor, bypass dodge, attack 2x, devour heal 50% over 4 turns.

Self. shield 50% for 2 turns, 4 attacks.

active · Move 4

Thrashing Impact

Lv 16+Delay 1Cooldown 1

All allies. cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. destroy shields; bypass armor, attack 1.5x.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

HP 33%

Attacker. attack 0.5x.

Self. heal 10% of max HP.

Lv 11+Delay 0Cooldown 0

Self. increase Armor by 20% for 2 turns, 2 attacks; 75% chance to dodge 67% of damage for 2 turns, 4 attacks; increase Damage by 25% for 2 turns; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Toro’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot