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Olorotitan
OmegaFierce + ResilientNon-hybrid

Olorotitan

The duck-billed Olorotitan is a gentle giant. This hadrosaur stood up to 12 feet tall and weighed up to 3.5 metric tons!

Build your creature

Health
810
Damage
495
Speed
103
Armor
5%
Crit chance
0%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 141 points. +45 per point · cap 7,155 before boosts Up to 141 available for this stat with your current allocation.
0 of 96 points. +15 per point · cap 1,935 before boosts Up to 96 available for this stat with your current allocation.
0 of 19 points. +1 per point · cap 122 before boosts Up to 19 available for this stat with your current allocation.
0 of 20 points. +1 percentage points per point · cap 25% before boosts Up to 20 available for this stat with your current allocation.
0 of 10 points. +1 percentage points per point · cap 10% before boosts Up to 10 available for this stat with your current allocation.
0 of 0 points. +1 percentage points per point · cap 1.25× before boosts Up to 0 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health81010,732
Damage4952,902
Speed103162
Armor5%25%
Crit chance0%10%
Crit damage1.25×1.25×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000810495
31001,500810495
41002,000810495
55002,500810495
65003,000810495
75003,500810495
85004,000810495
95005,000810495
101,0007,000810495
111,0008,000810495
121,00010,000810495
131,00012,000810495
141,00015,000810495
151,50020,000810495
161,50025,000810495
171,50030,000810495
181,50035,000810495
191,50045,000810495
202,00050,000810495
212,00065,000810495
222,00080,000810495
232,00095,000810495
242,000120,000810495
252,700150,000810495
262,700180,000810495
272,700210,000810495
282,700250,000810495
292,700300,000810495
302,800350,000810495
313,500400,000810495
324,000400,000810495
334,500400,000810495
345,000400,000810495
355,500400,000810495
Level 26HP 810DMG 495SPD 103

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Protect the Herd

Lv 1+Delay 0Cooldown 0

All allies. 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks; increase Armor by 25% for 2 turns; shield 25% for 2 turns, 4 attacks; cleanse damage over time.

Lowest HP opponent. attack 1x.

Lv 1+Delay 0Cooldown 2

All allies. increase Damage by 25% for 2 turns, 4 attacks.

All opponents. destroy shields; attack 2x.

active · Move 3

Rampage Intervention

Lv 6+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 0.5x damage; shield 25% for 2 turns, 4 attacks.

Highest damage opponent. bypass armor, attack 2x.

active · Move 4

Herd Sentinel

Lv 21+Delay 0Cooldown 3

All allies. heal 50% of max HP; cleanse all negative effects.

All opponents. remove cloak; remove damage increase; reduce Speed by 50% for 2 turns, 4 attacks.

Counter, swap & passive abilities 4
Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Olorotitan’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot