Target all allies.
Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.
Increase Armor 25% for 2 turns.
Shield 25% for 2 turns, 4 attacks.
Cleanse Damage over time.
Target lowest HP opponent.
Attack .

The duck-billed Olorotitan is a gentle giant. This hadrosaur stood up to 12 feet tall and weighed up to 3.5 metric tons!
Permanent protection · 100% = immune
Damage follows your build, before battle effects.
Target all allies.
Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.
Increase Armor 25% for 2 turns.
Shield 25% for 2 turns, 4 attacks.
Cleanse Damage over time.
Target lowest HP opponent.
Attack .
Target all allies.
Increase Damage 25% for 2 turns, 4 attacks.
Target all opponents.
Destroy shields.
Attack , bypassing Absorb.
Cooldown: 2.
Target Self.
Cleanse Damage reduction.
Target all allies.
Heal 247.
Shield 25% for 2 turns, 4 attacks.
Target highest damage opponent.
Attack , bypassing Armor.
Cooldown: 2.
Target all allies.
Heal 50% max HP.
Cleanse.
Target all opponents.
Remove Cloak.
Remove Damage increase.
Reduce Speed 50% for 2 turns, 4 attacks.
Cooldown: 3.
Target attacker.
Vulnerable 50% for 2 turns, 4 attacks.
Attack .
Target all allies.
Shield 100% for 2 turns, 4 attacks.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 810 | 10,732 | |
| Damage | 495 | 2,902 | |
| Speed | 103 | 162 | |
| Armor | 5% | 25% | |
| Crit chance | 0% | 10% | |
| Crit damage | 1.25× | 1.25× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 810 | 495 |
| 3 | 100 | 1,500 | 810 | 495 |
| 4 | 100 | 2,000 | 810 | 495 |
| 5 | 500 | 2,500 | 810 | 495 |
| 6 | 500 | 3,000 | 810 | 495 |
| 7 | 500 | 3,500 | 810 | 495 |
| 8 | 500 | 4,000 | 810 | 495 |
| 9 | 500 | 5,000 | 810 | 495 |
| 10 | 1,000 | 7,000 | 810 | 495 |
| 11 | 1,000 | 8,000 | 810 | 495 |
| 12 | 1,000 | 10,000 | 810 | 495 |
| 13 | 1,000 | 12,000 | 810 | 495 |
| 14 | 1,000 | 15,000 | 810 | 495 |
| 15 | 1,500 | 20,000 | 810 | 495 |
| 16 | 1,500 | 25,000 | 810 | 495 |
| 17 | 1,500 | 30,000 | 810 | 495 |
| 18 | 1,500 | 35,000 | 810 | 495 |
| 19 | 1,500 | 45,000 | 810 | 495 |
| 20 | 2,000 | 50,000 | 810 | 495 |
| 21 | 2,000 | 65,000 | 810 | 495 |
| 22 | 2,000 | 80,000 | 810 | 495 |
| 23 | 2,000 | 95,000 | 810 | 495 |
| 24 | 2,000 | 120,000 | 810 | 495 |
| 25 | 2,700 | 150,000 | 810 | 495 |
| 26 | 2,700 | 180,000 | 810 | 495 |
| 27 | 2,700 | 210,000 | 810 | 495 |
| 28 | 2,700 | 250,000 | 810 | 495 |
| 29 | 2,700 | 300,000 | 810 | 495 |
| 30 | 2,800 | 350,000 | 810 | 495 |
| 31 | 3,500 | 400,000 | 810 | 495 |
| 32 | 4,000 | 400,000 | 810 | 495 |
| 33 | 4,500 | 400,000 | 810 | 495 |
| 34 | 5,000 | 400,000 | 810 | 495 |
| 35 | 5,500 | 400,000 | 810 | 495 |