Olorotitan, an Omega Fierce and Resilient creature in Jurassic World Alive
OmegaFierce + ResilientNon-hybrid

Olorotitan

The duck-billed Olorotitan is a gentle giant. This hadrosaur stood up to 12 feet tall and weighed up to 3.5 metric tons!

Build options
Compare OlorotitanCreate a custom version

Your build

Health
810
Damage
495
Speed
103
Armor
5%
Crit chance
0%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
Immune
Stun
75%
Swap prevention
0%
Taunt
Immune
Vulnerability
Immune
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Protect the Herd move icon from Jurassic World Alive

Target all allies. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Armor 25% for 2 turns. Shield 25% for 2 turns, 4 attacks. Cleanse Damage over time.

Target lowest HP opponent. Attack .

Ferocious Assisted Rampage move icon from Jurassic World Alive

Target all allies. Increase Damage 25% for 2 turns, 4 attacks.

Target all opponents. Destroy shields. Attack , bypassing Absorb.

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target all allies. Heal 247. Shield 25% for 2 turns, 4 attacks.

Target highest damage opponent. Attack , bypassing Armor.

Cooldown: 2.

Target all allies. Heal 50% max HP. Cleanse.

Target all opponents. Remove Cloak. Remove Damage increase. Reduce Speed 50% for 2 turns, 4 attacks.

Cooldown: 3.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (103 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health81010,732
Damage4952,902
Speed103162
Armor5%25%
Crit chance0%10%
Crit damage1.25×1.25×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000810495
31001,500810495
41002,000810495
55002,500810495
65003,000810495
75003,500810495
85004,000810495
95005,000810495
101,0007,000810495
111,0008,000810495
121,00010,000810495
131,00012,000810495
141,00015,000810495
151,50020,000810495
161,50025,000810495
171,50030,000810495
181,50035,000810495
191,50045,000810495
202,00050,000810495
212,00065,000810495
222,00080,000810495
232,00095,000810495
242,000120,000810495
252,700150,000810495
262,700180,000810495
272,700210,000810495
282,700250,000810495
292,700300,000810495
302,800350,000810495
313,500400,000810495
324,000400,000810495
334,500400,000810495
345,000400,000810495
355,500400,000810495
26 left
182 left
HP 810DMG 495SPD 103ARM 5%CRIT 0%