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Australotitan
OmegaWildcardNon-hybrid

Australotitan

Australotitan is a Titanosaur and the largest known Australian dinosaur. Its thighbone alone measures 7 feet!

Build your creature

Health
1,150
Damage
780
Speed
86
Armor
5%
Crit chance
0%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 129 points. +50 per point · cap 7,600 before boosts Up to 129 available for this stat with your current allocation.
0 of 94 points. +15 per point · cap 2,190 before boosts Up to 94 available for this stat with your current allocation.
0 of 27 points. +1 per point · cap 113 before boosts Up to 27 available for this stat with your current allocation.
0 of 30 points. +1 percentage points per point · cap 35% before boosts Up to 30 available for this stat with your current allocation.
0 of 10 points. +1 percentage points per point · cap 10% before boosts Up to 10 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (86 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,15011,400
Damage7803,285
Speed86153
Armor5%35%
Crit chance0%10%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,150780
31001,5001,150780
41002,0001,150780
55002,5001,150780
65003,0001,150780
75003,5001,150780
85004,0001,150780
95005,0001,150780
101,0007,0001,150780
111,0008,0001,150780
121,00010,0001,150780
131,00012,0001,150780
141,00015,0001,150780
151,50020,0001,150780
161,50025,0001,150780
171,50030,0001,150780
181,50035,0001,150780
191,50045,0001,150780
202,00050,0001,150780
212,00065,0001,150780
222,00080,0001,150780
232,00095,0001,150780
242,000120,0001,150780
252,700150,0001,150780
262,700180,0001,150780
272,700210,0001,150780
282,700250,0001,150780
292,700300,0001,150780
302,800350,0001,150780
313,500400,0001,150780
324,000400,0001,150780
334,500400,0001,150780
345,000400,0001,150780
355,500400,0001,150780
Level 26HP 1,150DMG 780SPD 86

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Regenerating Strike

Lv 1+Delay 0Cooldown 0

Self. cleanse damage reduction; increase Damage by 20% for 2 turns, 4 attacks.

Highest damage opponent. attack 1x.

Self. heal 0.5x damage.

Lv 1+Delay 0Cooldown 1

All opponents. destroy shields; bypass armor, attack 1.5x.

Self. cleanse damage reduction; heal 0.5x damage.

active · Move 3

Titanic Takedown

Lv 6+Delay 0Cooldown 2

Highest damage opponent. bypass dodge, attack 2x; reduce Damage by 50% for 2 turns, 4 attacks; reduce Crit Chance by 50% for 2 turns, 4 attacks.

Highest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks.

Highest damage opponent. stun 75% chance for 1 turn.

Base / secureLv 21+Delay 0Cooldown 2

All allies. increase Damage by 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

Highest damage opponent. reduce Armor by 25% for 2 turns, 4 attacks.

Self. cleanse damage reduction.

All allies. heal 0.5x damage.

threatenedLv 21+Delay 1Cooldown 2

HP 33%

Self. increase Damage by 50% for 2 turns, 4 attacks; increase Armor by 50% for 2 turns, 4 attacks; heal 2x damage; prevent swap for 2 turns.

Variant details →
Counter, swap & passive abilities 3
Lv 16+Delay 0Cooldown 0

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; increase Speed by 20% for 2 turns, 4 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Australotitan’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot