0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Omega training
182 left · 0 / 182 points used
0 of 137 points. +35 per point · cap 6,145 before boosts Up to 137 available for this stat with your current allocation.
0 of 83 points. +25 per point · cap 2,615 before boosts Up to 83 available for this stat with your current allocation.
0 of 10 points. +1 per point · cap 119 before boosts Up to 10 available for this stat with your current allocation.
0 of 0 points. This stat cannot be trained. Up to 0 available for this stat with your current allocation.
0 of 90 points. +1 percentage points per point · cap 100% before boosts Up to 90 available for this stat with your current allocation.
0 of 35 points. +2 percentage points per point · cap 2× before boosts Up to 35 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
1,350
9,217
Damage
540
3,922
Speed
109
159
Armor
0%
0%
Crit chance
10%
100%
Crit damage
1.3×
2×
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins
Creation requires 100 DNA separately. Milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
2
100
1,000
1,350
540
3
100
1,500
1,350
540
4
100
2,000
1,350
540
5
500
2,500
1,350
540
6
500
3,000
1,350
540
7
500
3,500
1,350
540
8
500
4,000
1,350
540
9
500
5,000
1,350
540
10
1,000
7,000
1,350
540
11
1,000
8,000
1,350
540
12
1,000
10,000
1,350
540
13
1,000
12,000
1,350
540
14
1,000
15,000
1,350
540
15
1,500
20,000
1,350
540
16
1,500
25,000
1,350
540
17
1,500
30,000
1,350
540
18
1,500
35,000
1,350
540
19
1,500
45,000
1,350
540
20
2,000
50,000
1,350
540
21
2,000
65,000
1,350
540
22
2,000
80,000
1,350
540
23
2,000
95,000
1,350
540
24
2,000
120,000
1,350
540
25
2,700
150,000
1,350
540
26
2,700
180,000
1,350
540
27
2,700
210,000
1,350
540
28
2,700
250,000
1,350
540
29
2,700
300,000
1,350
540
30
2,800
350,000
1,350
540
31
3,500
400,000
1,350
540
32
4,000
400,000
1,350
540
33
4,500
400,000
1,350
540
34
5,000
400,000
1,350
540
35
5,500
400,000
1,350
540
Level 26HP 1,350DMG 540SPD 109
Move set
Active moves at a glance. Select a name for full details.
Find up to five dinosaurs with a move sequence that covers '93 Classic T. Rex’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.