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'93 Classic T. Rex
OmegaFierceNon-hybrid

'93 Classic T. Rex

This bright red and striped variant of the Tyrannosaurus rex has brought children lots of fun (and fear) over the years!

Build your creature

Health
1,350
Damage
540
Speed
109
Armor
0%
Crit chance
10%
Crit damage
1.3×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 137 points. +35 per point · cap 6,145 before boosts Up to 137 available for this stat with your current allocation.
0 of 83 points. +25 per point · cap 2,615 before boosts Up to 83 available for this stat with your current allocation.
0 of 10 points. +1 per point · cap 119 before boosts Up to 10 available for this stat with your current allocation.
0 of 0 points. This stat cannot be trained. Up to 0 available for this stat with your current allocation.
0 of 90 points. +1 percentage points per point · cap 100% before boosts Up to 90 available for this stat with your current allocation.
0 of 35 points. +2 percentage points per point · cap 2× before boosts Up to 35 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,3509,217
Damage5403,922
Speed109159
Armor0%0%
Crit chance10%100%
Crit damage1.3×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,350540
31001,5001,350540
41002,0001,350540
55002,5001,350540
65003,0001,350540
75003,5001,350540
85004,0001,350540
95005,0001,350540
101,0007,0001,350540
111,0008,0001,350540
121,00010,0001,350540
131,00012,0001,350540
141,00015,0001,350540
151,50020,0001,350540
161,50025,0001,350540
171,50030,0001,350540
181,50035,0001,350540
191,50045,0001,350540
202,00050,0001,350540
212,00065,0001,350540
222,00080,0001,350540
232,00095,0001,350540
242,000120,0001,350540
252,700150,0001,350540
262,700180,0001,350540
272,700210,0001,350540
282,700250,0001,350540
292,700300,0001,350540
302,800350,0001,350540
313,500400,0001,350540
324,000400,0001,350540
334,500400,0001,350540
345,000400,0001,350540
355,500400,0001,350540
Level 26HP 1,350DMG 540SPD 109

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Emboldening Alert

Base / secureLv 1+Delay 0Cooldown 0

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.

threatenedLv 1+Delay 0Cooldown 0

HP 50%

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns, 4 attacks; increase Crit Chance by 25% for 2 turns, 4 attacks.

All allies. heal 25% of max HP.

Variant details →
Lv 1+Delay 0Cooldown 1

All opponents. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 2 turns; remove taunt.

Self. cleanse vulnerability.

active · Move 3

Immobilizing Impact

Lv 11+Delay 0Cooldown 1Priority

Fastest opponent. reduce Speed by 75% for 2 turns, 4 attacks.

Random opponent. destroy shields.

Highest HP opponent. bypass armor, attack 1.5x.

active · Move 4

Alert Rampage Overthrow

Base / secureLv 16+Delay 1Cooldown 2

Fastest opponent. bypass armor, bypass dodge, attack 2x.

threatenedLv 16+Delay 1Cooldown 2

HP 33%

Fastest opponent. bypass armor, bypass dodge, attack 2x, devour heal 50% over 3 turns.

Variant details →
Counter, swap & passive abilities 2
Lv 6+Delay 0Cooldown 0

Attacker. destroy shields.

Highest HP opponent. bypass armor, deal 25% of max HP as damage (rend).

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers '93 Classic T. Rex’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot