Target Self.
Cleanse Vulnerability.
Target all opponents.
Destroy shields.
Remove Taunt.
Attack , bypassing Armor, Absorb.

The feathered tyrant Yutyrannus is the largest known carnivorous dinosaur which definitely had feathers!
Permanent protection · 100% = immune
Damage follows your build, before battle effects.
Target Self.
Cleanse Vulnerability.
Target all opponents.
Destroy shields.
Remove Taunt.
Attack , bypassing Armor, Absorb.
Priority.
Target all opponents.
Destroy shields.
Target lowest HP opponent.
Attack , bypassing Armor.
Target all allies.
Increase Damage 50% for 3 turns, 2 attacks.
Cooldown: 2.
Target Self.
Cleanse Damage reduction.
Heal 500.
Cleanse.
Increase Speed 10% for 2 turns.
Target all allies.
Increase Crit Chance 30% for 4 turns, 2 attacks.
Increase Damage 50% for 4 turns, 2 attacks.
Cooldown: 3.
Target Self.
Cleanse Vulnerability.
Target highest HP opponent.
Destroy shields.
Remove Taunt.
Attack , bypassing Armor.
Cooldown: 2.
Target Self.
Cleanse Damage reduction.
Heal 500.
Target highest HP opponent.
Destroy shields.
Attack , bypassing Armor.
Target Self.
Swap out.
Cooldown: 2.
Target Self.
Increase Crit Chance 100% for 2 turns, 1 attack.
Increase Speed 25% for 2 turns, 2 attacks.
Target Self.
Cleanse Damage reduction.
Heal 750.
Target escaping opponent.
Attack , always critical.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,420 | 8,925 | |
| Damage | 500 | 4,260 | |
| Speed | 110 | 160 | |
| Armor | 0% | 0% | |
| Crit chance | 6% | 100% | |
| Crit damage | 1.25× | 2.05× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,420 | 500 |
| 3 | 100 | 1,500 | 1,420 | 500 |
| 4 | 100 | 2,000 | 1,420 | 500 |
| 5 | 500 | 2,500 | 1,420 | 500 |
| 6 | 500 | 3,000 | 1,420 | 500 |
| 7 | 500 | 3,500 | 1,420 | 500 |
| 8 | 500 | 4,000 | 1,420 | 500 |
| 9 | 500 | 5,000 | 1,420 | 500 |
| 10 | 1,000 | 7,000 | 1,420 | 500 |
| 11 | 1,000 | 8,000 | 1,420 | 500 |
| 12 | 1,000 | 10,000 | 1,420 | 500 |
| 13 | 1,000 | 12,000 | 1,420 | 500 |
| 14 | 1,000 | 15,000 | 1,420 | 500 |
| 15 | 1,500 | 20,000 | 1,420 | 500 |
| 16 | 1,500 | 25,000 | 1,420 | 500 |
| 17 | 1,500 | 30,000 | 1,420 | 500 |
| 18 | 1,500 | 35,000 | 1,420 | 500 |
| 19 | 1,500 | 45,000 | 1,420 | 500 |
| 20 | 2,000 | 50,000 | 1,420 | 500 |
| 21 | 2,000 | 65,000 | 1,420 | 500 |
| 22 | 2,000 | 80,000 | 1,420 | 500 |
| 23 | 2,000 | 95,000 | 1,420 | 500 |
| 24 | 2,000 | 120,000 | 1,420 | 500 |
| 25 | 2,700 | 150,000 | 1,420 | 500 |
| 26 | 2,700 | 180,000 | 1,420 | 500 |
| 27 | 2,700 | 210,000 | 1,420 | 500 |
| 28 | 2,700 | 250,000 | 1,420 | 500 |
| 29 | 2,700 | 300,000 | 1,420 | 500 |
| 30 | 2,800 | 350,000 | 1,420 | 500 |
| 31 | 3,500 | 400,000 | 1,420 | 500 |
| 32 | 4,000 | 400,000 | 1,420 | 500 |
| 33 | 4,500 | 400,000 | 1,420 | 500 |
| 34 | 5,000 | 400,000 | 1,420 | 500 |
| 35 | 5,500 | 400,000 | 1,420 | 500 |