Target Self.
Cleanse Vulnerability.
Target lowest HP opponent.
Destroy shields.
Target most positive effects opponent.
Remove Taunt.
Target lowest HP opponent.
Attack , bypassing Armor.

Discovered in Egypt's Western desert, the 'Egyptian spine lizard' is the longest known terrestrial carnivore, measuring 14 meters (46 ft) in length!
Permanent protection · 100% = immune
Includes the Omega milestones unlocked by level 26 (+25% damage reduction at level 11, +50% vulnerability at level 11, +100% stun at level 11, +100% speed reduction at level 16). Each milestone is claimed in game for DNA.
Damage follows your build, before battle effects.
Target Self.
Cleanse Vulnerability.
Target lowest HP opponent.
Destroy shields.
Target most positive effects opponent.
Remove Taunt.
Target lowest HP opponent.
Attack , bypassing Armor.
Target highest HP opponent.
Attack .
Damage over time 25% per turn for 4 turns.
Cooldown: 3.
Target lowest HP opponent.
Attack , 2 hits, bypassing Armor.
Cooldown: 2.
Used instead on the turn it enters after a teammate is knocked out.
Target lowest HP opponent.
Attack , 2 hits, bypassing Armor, Dodge.
Cooldown: 2.
Target highest HP opponent.
Destroy shields.
Attack , bypassing Armor.
Devour heal 33% over 2 turns.
Delay: 1. Cooldown: 2.
Used instead on the turn it enters after a teammate is knocked out.
Priority.
Target highest HP opponent.
Destroy shields.
Attack , bypassing Armor.
Devour heal 66% over 2 turns.
Cooldown: 2.
Target Self.
Increase Damage 20% for 2 turns, 4 attacks.
Target lowest HP opponent.
Attack .
Target Self.
Increase Damage 34% for 3 turns, 3 attacks.
Lockdown 2 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,300 | 10,530 | |
| Damage | 520 | 4,492 | |
| Speed | 106 | 158 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 50% | |
| Crit damage | 1.25× | 1.5× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,300 | 520 |
| 3 | 100 | 1,500 | 1,300 | 520 |
| 4 | 100 | 2,000 | 1,300 | 520 |
| 5 | 500 | 2,500 | 1,300 | 520 |
| 6 | 500 | 3,000 | 1,300 | 520 |
| 7 | 500 | 3,500 | 1,300 | 520 |
| 8 | 500 | 4,000 | 1,300 | 520 |
| 9 | 500 | 5,000 | 1,300 | 520 |
| 10 | 1,000 | 7,000 | 1,300 | 520 |
| 11 | 1,000 | 8,000 | 1,300 | 520 |
| 12 | 1,000 | 10,000 | 1,300 | 520 |
| 13 | 1,000 | 12,000 | 1,300 | 520 |
| 14 | 1,000 | 15,000 | 1,300 | 520 |
| 15 | 1,500 | 20,000 | 1,300 | 520 |
| 16 | 1,500 | 25,000 | 1,300 | 520 |
| 17 | 1,500 | 30,000 | 1,300 | 520 |
| 18 | 1,500 | 35,000 | 1,300 | 520 |
| 19 | 1,500 | 45,000 | 1,300 | 520 |
| 20 | 2,000 | 50,000 | 1,300 | 520 |
| 21 | 2,000 | 65,000 | 1,300 | 520 |
| 22 | 2,000 | 80,000 | 1,300 | 520 |
| 23 | 2,000 | 95,000 | 1,300 | 520 |
| 24 | 2,000 | 120,000 | 1,300 | 520 |
| 25 | 2,700 | 150,000 | 1,300 | 520 |
| 26 | 2,700 | 180,000 | 1,300 | 520 |
| 27 | 2,700 | 210,000 | 1,300 | 520 |
| 28 | 2,700 | 250,000 | 1,300 | 520 |
| 29 | 2,700 | 300,000 | 1,300 | 520 |
| 30 | 2,800 | 350,000 | 1,300 | 520 |
| 31 | 3,500 | 400,000 | 1,300 | 520 |
| 32 | 4,000 | 400,000 | 1,300 | 520 |
| 33 | 4,500 | 400,000 | 1,300 | 520 |
| 34 | 5,000 | 400,000 | 1,300 | 520 |
| 35 | 5,500 | 400,000 | 1,300 | 520 |