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Fukuiraptor
OmegaCunning + ResilientNon-hybrid

Fukuiraptor

Discovered in the Fukui prefecture of Japan, Fukuiraptor is a member of the enigmatic clade 'Megaraptora.' These are a group of medium theropods resembling both large carnivores like tyrannosaurids and the smaller, more slender raptors.

Build your creature

Health
1,150
Damage
530
Speed
117
Armor
10%
Crit chance
20%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 99 points. +40 per point · cap 5,110 before boosts Up to 99 available for this stat with your current allocation.
0 of 104 points. +20 per point · cap 2,610 before boosts Up to 104 available for this stat with your current allocation.
0 of 15 points. +1 per point · cap 132 before boosts Up to 15 available for this stat with your current allocation.
0 of 10 points. +1 percentage points per point · cap 20% before boosts Up to 10 available for this stat with your current allocation.
0 of 80 points. +1 percentage points per point · cap 100% before boosts Up to 80 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,1507,665
Damage5303,915
Speed117172
Armor10%20%
Crit chance20%100%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,150530
31001,5001,150530
41002,0001,150530
55002,5001,150530
65003,0001,150530
75003,5001,150530
85004,0001,150530
95005,0001,150530
101,0007,0001,150530
111,0008,0001,150530
121,00010,0001,150530
131,00012,0001,150530
141,00015,0001,150530
151,50020,0001,150530
161,50025,0001,150530
171,50030,0001,150530
181,50035,0001,150530
191,50045,0001,150530
202,00050,0001,150530
212,00065,0001,150530
222,00080,0001,150530
232,00095,0001,150530
242,000120,0001,150530
252,700150,0001,150530
262,700180,0001,150530
272,700210,0001,150530
282,700250,0001,150530
292,700300,0001,150530
302,800350,0001,150530
313,500400,0001,150530
324,000400,0001,150530
334,500400,0001,150530
345,000400,0001,150530
355,500400,0001,150530
Level 26HP 1,150DMG 530SPD 117

Move set

Active moves at a glance. Select a name for full details.

active · Move 2

Pounce and Bite

Lv 1+Delay 0Cooldown 1

Lowest HP opponent. attack 1.5x; attack 1.5x.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

active · Move 3

Anticipation

Lv 6+Delay 0Cooldown 1Priority

Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks; increase Armor by 50% for 1 turn, 1 attack.

active · Move 4

Evasive Impact

Lv 16+Delay 0Cooldown 2

All opponents. attack 1.5x.

Self. 75% chance to dodge 67% of damage for 2 turns, 4 attacks.

All allies. cleanse speed reduction; cleanse damage reduction; cleanse vulnerability.

Counter, swap & passive abilities 4
Lv 11+Delay 0Cooldown 0

All allies. increase Damage by 10% for 2 turns, 2 attacks.

Lv 1+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Fukuiraptor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot