Target lowest HP opponent.
Attack .

Fukuiraptor
Discovered in the Fukui prefecture of Japan, Fukuiraptor is a member of the enigmatic clade 'Megaraptora.' These are a group of medium theropods resembling both large carnivores like tyrannosaurids and the smaller, more slender raptors.
Your build
- Health
- 1,150
- Damage
- 530
- Speed
- 117
- Armor
- 10%
- Crit chance
- 20%
- Crit damage
- 1.25×
Resistances
Permanent protection · 100% = immune
Crit reduction- 75%
Bleed (DoT)- 0%
Damage reduction- 50%
Rend- 25%
Speed reduction- Immune
Stun- 25%
Swap prevention- 0%
Taunt- Immune
Vulnerability- 50%
Armor reduction- 0%
Affliction- 0%
Healing reduction- 0%
Daze- 0%
Move set
Damage follows your build, before battle effects.
Target lowest HP opponent.
Attack , 2 hits.
Target highest damage opponent.
Reduce Damage 50% for 1 turn, 2 attacks.
Cooldown: 1.
Priority.
Target Self.
Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.
Increase Armor 50% for 1 turn, 1 attack.
Cooldown: 1.
Target all opponents.
Attack , bypassing Absorb.
Target Self.
Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.
Target all allies.
Cleanse Speed reduction.
Cleanse Damage reduction.
Cleanse Vulnerability.
Cooldown: 2.
Persistent Counter
Counter-attackTarget all allies.
Increase Damage 10% for 2 turns, 2 attacks.
Dig in on Escape
On escapeTarget Self.
Cleanse Damage reduction.
Heal 530.
Cleanse.
Increase Speed 10% for 2 turns.
Shield 50% for 1 turn, 8 attacks.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,150 | 7,665 | |
| Damage | 530 | 3,915 | |
| Speed | 117 | 172 | |
| Armor | 10% | 20% | |
| Crit chance | 20% | 100% | |
| Crit damage | 1.25× | 1.5× |
Before conditional battle effects.
Evolution & creation costs
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,150 | 530 |
| 3 | 100 | 1,500 | 1,150 | 530 |
| 4 | 100 | 2,000 | 1,150 | 530 |
| 5 | 500 | 2,500 | 1,150 | 530 |
| 6 | 500 | 3,000 | 1,150 | 530 |
| 7 | 500 | 3,500 | 1,150 | 530 |
| 8 | 500 | 4,000 | 1,150 | 530 |
| 9 | 500 | 5,000 | 1,150 | 530 |
| 10 | 1,000 | 7,000 | 1,150 | 530 |
| 11 | 1,000 | 8,000 | 1,150 | 530 |
| 12 | 1,000 | 10,000 | 1,150 | 530 |
| 13 | 1,000 | 12,000 | 1,150 | 530 |
| 14 | 1,000 | 15,000 | 1,150 | 530 |
| 15 | 1,500 | 20,000 | 1,150 | 530 |
| 16 | 1,500 | 25,000 | 1,150 | 530 |
| 17 | 1,500 | 30,000 | 1,150 | 530 |
| 18 | 1,500 | 35,000 | 1,150 | 530 |
| 19 | 1,500 | 45,000 | 1,150 | 530 |
| 20 | 2,000 | 50,000 | 1,150 | 530 |
| 21 | 2,000 | 65,000 | 1,150 | 530 |
| 22 | 2,000 | 80,000 | 1,150 | 530 |
| 23 | 2,000 | 95,000 | 1,150 | 530 |
| 24 | 2,000 | 120,000 | 1,150 | 530 |
| 25 | 2,700 | 150,000 | 1,150 | 530 |
| 26 | 2,700 | 180,000 | 1,150 | 530 |
| 27 | 2,700 | 210,000 | 1,150 | 530 |
| 28 | 2,700 | 250,000 | 1,150 | 530 |
| 29 | 2,700 | 300,000 | 1,150 | 530 |
| 30 | 2,800 | 350,000 | 1,150 | 530 |
| 31 | 3,500 | 400,000 | 1,150 | 530 |
| 32 | 4,000 | 400,000 | 1,150 | 530 |
| 33 | 4,500 | 400,000 | 1,150 | 530 |
| 34 | 5,000 | 400,000 | 1,150 | 530 |
| 35 | 5,500 | 400,000 | 1,150 | 530 |

