Fukuiraptor, an Omega Cunning and Resilient creature in Jurassic World Alive
OmegaCunning + ResilientNon-hybrid

Fukuiraptor

Discovered in the Fukui prefecture of Japan, Fukuiraptor is a member of the enigmatic clade 'Megaraptora.' These are a group of medium theropods resembling both large carnivores like tyrannosaurids and the smaller, more slender raptors.

Build options
Compare FukuiraptorCreate a custom version

Your build

Health
1,150
Damage
530
Speed
117
Armor
10%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
75%
Bleed (DoT)
0%
Damage reduction
50%
Rend
25%
Speed reduction
Immune
Stun
25%
Swap prevention
0%
Taunt
Immune
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Pounce and Bite move icon from Jurassic World Alive

Target lowest HP opponent. Attack , 2 hits.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Anticipation move icon from Jurassic World Alive

Priority.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks. Increase Armor 50% for 1 turn, 1 attack.

Cooldown: 1.

Evasive Impact move icon from Jurassic World Alive

Target all opponents. Attack , bypassing Absorb.

Target Self. Dodge 75% chance, 67% of damage, for 2 turns, 4 attacks.

Target all allies. Cleanse Speed reduction. Cleanse Damage reduction. Cleanse Vulnerability.

Cooldown: 2.

Persistent Counter move icon from Jurassic World Alive

Persistent Counter

Counter-attack

Target all allies. Increase Damage 10% for 2 turns, 2 attacks.

Target Self. Cleanse Damage reduction. Heal 530. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,1507,665
Damage5303,915
Speed117172
Armor10%20%
Crit chance20%100%
Crit damage1.25×1.5×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,150530
31001,5001,150530
41002,0001,150530
55002,5001,150530
65003,0001,150530
75003,5001,150530
85004,0001,150530
95005,0001,150530
101,0007,0001,150530
111,0008,0001,150530
121,00010,0001,150530
131,00012,0001,150530
141,00015,0001,150530
151,50020,0001,150530
161,50025,0001,150530
171,50030,0001,150530
181,50035,0001,150530
191,50045,0001,150530
202,00050,0001,150530
212,00065,0001,150530
222,00080,0001,150530
232,00095,0001,150530
242,000120,0001,150530
252,700150,0001,150530
262,700180,0001,150530
272,700210,0001,150530
282,700250,0001,150530
292,700300,0001,150530
302,800350,0001,150530
313,500400,0001,150530
324,000400,0001,150530
334,500400,0001,150530
345,000400,0001,150530
355,500400,0001,150530
26 left
182 left
HP 1,150DMG 530SPD 117ARM 10%CRIT 20%