Hatzegopteryx was the apex predator of Hateg Island, a prehistoric landform in the Tethys Sea. With no large theropods on the secluded isle, this pterosaur reigned supreme!
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,500
6,750
Damage
1,150
1,725
Speed
114
154
Armor
0%
0%
Crit chance
5%
5%
Crit damage
1.25×
1.25×
Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins
Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
2
100
5
1,395
356
3
150
10
1,465
374
4
200
25
1,538
393
5
250
50
1,615
412
6
300
100
1,696
433
7
350
200
1,780
455
8
400
400
1,869
477
9
500
600
1,963
501
10
750
800
2,061
526
11
1,000
1,000
2,164
553
12
1,250
2,000
2,272
580
13
1,500
4,000
2,386
609
14
2,000
6,000
2,505
640
15
2,500
8,000
2,631
672
16
3,000
10,000
2,762
705
17
3,500
15,000
2,900
741
18
4,000
20,000
3,045
778
19
5,000
30,000
3,198
817
20
7,500
40,000
3,357
858
21
10,000
50,000
3,525
901
22
12,500
60,000
3,702
946
23
15,000
70,000
3,887
993
24
20,000
80,000
4,081
1,043
25
25,000
90,000
4,285
1,095
26
30,000
100,000
4,500
1,150
27
35,000
120,000
4,725
1,207
28
40,000
150,000
4,961
1,267
29
50,000
200,000
5,209
1,331
30
75,000
250,000
5,469
1,397
31
100,000
250,000
5,715
1,460
32
100,000
250,000
5,940
1,518
33
100,000
250,000
6,165
1,575
34
100,000
250,000
6,412
1,638
35
100,000
250,000
6,750
1,725
26 left
HP 4,500DMG 1,150SPD 114
Simulated battles · Level 26 vs 26 · No boosts
How to beat Hatzegopteryx: counters that win
Battle level
463 of 494 beat it30 it beats
To beat Hatzegopteryx, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 100% HP left. Overall best: Aliorasuchus (Unique). Hatzegopteryx: Aliorasuchus, Aquiraptor and Indolycan beat it at level 26, and it beats 30 of 494 creatures.
Each fight is played out move by move. Hatzegopteryx sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Common counters. Every counter is in the full list below.
Shantungosaurus uses Defensive ImpactPriority2,961 damage+1,244 HP
Shantungosaurus wins with 4,250 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Hatzegopteryx is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Hatzegopteryx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.