Build options
Compare ShantungosaurusCreate a custom version

Your build

Health
4,250
Damage
1,300
Speed
105
Armor
5%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
50%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
50%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Group Shattering Strike move icon from Jurassic World Alive

Target all opponents. Destroy shields. Attack , bypassing Absorb.

Target highest damage opponent. Vulnerable 50% for 2 turns, 2 attacks.

Priority.

Target Self. Cleanse Damage reduction. Shield 50% for 2 turns, 2 attacks. Heal 1,300.

Target fastest opponent. Remove Dodge.

Target lowest HP opponent. Remove Cloak.

Target fastest opponent. Attack .

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2506,375
Damage1,3001,950
Speed105145
Armor5%5%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,317403
3150101,383423
4200251,452444
5250501,525466
63001001,601489
73502001,681514
84004001,765540
95006001,854567
107508001,946595
111,0001,0002,044625
121,2502,0002,146656
131,5004,0002,253689
142,0006,0002,366723
152,5008,0002,484760
163,00010,0002,609798
173,50015,0002,739837
184,00020,0002,876879
195,00030,0003,020923
207,50040,0003,171970
2110,00050,0003,3291,018
2212,50060,0003,4961,069
2315,00070,0003,6711,122
2420,00080,0003,8541,179
2525,00090,0004,0471,238
2630,000100,0004,2501,300
2735,000120,0004,4621,364
2840,000150,0004,6851,433
2950,000200,0004,9191,504
3075,000250,0005,1651,580
31100,000250,0005,3971,651
32100,000250,0005,6101,716
33100,000250,0005,8221,781
34100,000250,0006,0561,852
35100,000250,0006,3751,950
26 left
HP 4,250DMG 1,300SPD 105
Simulated battles · Level 26 vs 26 · No boosts

How to beat Shantungosaurus: counters that win

Battle level
234 of 494 beat it223 it beats

To beat Shantungosaurus, bring Allosaurus, the best Common counter. Use Fierce Strike, then Fierce Strike, then Fierce Impact to win with about 1% HP left. Overall best: Indolycan (Apex). Shantungosaurus: Indolycan, Quetzalvexus and Distortus Rex beat it at level 26, and it beats 223 of 494 creatures.

How to beat Shantungosaurus with Allosaurus, move by move

  • If Shantungosaurus opens with Group Shattering Strike: Fierce Strike, then Fierce Strike, then Fierce Impact. Wins with 1% HP left.
  • If Shantungosaurus opens with Defensive Impact: Fierce Strike, then Fierce Impact. Wins with 29% HP left.

Each fight is played out move by move. Shantungosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The only Common counter that wins. Every counter is in the full list below.

4,650 / 4,650 HP
VSReady
Shantungosaurus, a Common creature in Jurassic World Alive
Shantungosaurus
4,250 / 4,250 HP

If Shantungosaurus opens with…

  1. Turn 13,334 vs 2,413 HP
  2. Turn 22,018 vs 576 HP
  3. Turn 344 vs 0 HP

Allosaurus wins with 44 HP left (1%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Allosaurus is higher level or boosted, this win only gets safer; if Shantungosaurus is, it can turn the result, so check both builds first.

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All 234 creatures that can beat Shantungosaurus

Showing 1 of 1 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Shantungosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.