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Little Eatie
OmegaWildcardNon-hybrid

Little Eatie

This juvenile tyrannosaurus, named "Little Eatie", is still learning independence and the natural instincts necessary for a tyrannosaurus to survive in the wild. However, it showcases amazing ferocity if aggrieved, and a level of cunning unseen in other tyrannosaurus species when hunting alongside its mother.

Build your creature

Health
1,100
Damage
400
Speed
110
Armor
5%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 155 points. +40 per point · cap 7,300 before boosts Up to 155 available for this stat with your current allocation.
0 of 84 points. +25 per point · cap 2,500 before boosts Up to 84 available for this stat with your current allocation.
0 of 11 points. +1 per point · cap 121 before boosts Up to 11 available for this stat with your current allocation.
0 of 10 points. +1 percentage points per point · cap 15% before boosts Up to 10 available for this stat with your current allocation.
0 of 15 points. +1 percentage points per point · cap 20% before boosts Up to 15 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,10010,950
Damage4003,750
Speed110161
Armor5%15%
Crit chance5%20%
Crit damage1.25×1.5×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,100400
31001,5001,100400
41002,0001,100400
55002,5001,100400
65003,0001,100400
75003,5001,100400
85004,0001,100400
95005,0001,100400
101,0007,0001,100400
111,0008,0001,100400
121,00010,0001,100400
131,00012,0001,100400
141,00015,0001,100400
151,50020,0001,100400
161,50025,0001,100400
171,50030,0001,100400
181,50035,0001,100400
191,50045,0001,100400
202,00050,0001,100400
212,00065,0001,100400
222,00080,0001,100400
232,00095,0001,100400
242,000120,0001,100400
252,700150,0001,100400
262,700180,0001,100400
272,700210,0001,100400
282,700250,0001,100400
292,700300,0001,100400
302,800350,0001,100400
313,500400,0001,100400
324,000400,0001,100400
334,500400,0001,100400
345,000400,0001,100400
355,500400,0001,100400
Level 26HP 1,100DMG 400SPD 110

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Supported Aggression

Lv 1+Delay 0Cooldown 0

All allies. increase Damage by 25% for 2 turns, 4 attacks; cleanse all negative effects.

active · Move 2

Group Resilient Impact

Lv 1+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 3

Fierce Devouring Rampage

Lv 6+Delay 1Cooldown 1

Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.

Self. cleanse vulnerability.

active · Move 4

Berserk Eatie Decimation

Lv 16+Delay 1Cooldown 1

Self. cleanse vulnerability; increase Healing by 25% for 2 turns.

Lowest HP opponent. destroy shields; bypass armor, attack 2.5x.

Self. bypass armor, bypass dodge, deal 25% of max HP as damage (rend).

Counter, swap & passive abilities 3
Lv 11+Delay 0Cooldown 0

Self. 75% chance to dodge 66.7% of damage for 2 turns; increase Armor by 10% for 2 turns; heal 0.5x damage.

?
swap in

Anti-Heal

Lv 21+Delay 0Cooldown 0

All opponents. reduce Healing by 100% for 1 turn.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Little Eatie’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot