0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Omega training
182 left · 0 / 182 points used
0 of 94 points. +50 per point · cap 6,000 before boosts Up to 94 available for this stat with your current allocation.
0 of 115 points. +20 per point · cap 2,800 before boosts Up to 115 available for this stat with your current allocation.
0 of 18 points. +1 per point · cap 137 before boosts Up to 18 available for this stat with your current allocation.
0 of 0 points. +1 percentage points per point · cap 0% before boosts Up to 0 available for this stat with your current allocation.
0 of 70 points. +1 percentage points per point · cap 100% before boosts Up to 70 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Self. increase Speed by 25% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; 100% chance to dodge 100% of damage for 1 turn, 2 attacks.
Self. increase Speed by 25% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; 100% chance to dodge 100% of damage for 1 turn, 2 attacks.
Find up to five dinosaurs with a move sequence that covers Clever Girl’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.