Compare Jurassic World Alive dinosaurs

Level

Comparing Purussaurus Gen 2. Level 26, no boosts, no enhancements.

Level 26, no boosts, no enhancements.

Stats

Stats: Level 26, no boosts, no enhancements
StatPurussaurus Gen 2
Health4,200
Damage1,250
Speed111
Armor10%
Crit chance20%
Crit damage1.25×
Level26
ClassFierce

The highest value in each row is in bold, with its lead over the next best.

Moves

Purussaurus Gen 2

  • Vulnerability Strike move icon from Jurassic World Alive
    Delay 0 · Cooldown 0

    Highest HP opponent: attack 1x, vulnerable 50% for 1 turn, 2 attacks.

  • Binding Impact move icon from Jurassic World Alive
    Delay 0 · Cooldown 1

    Fastest opponent: attack 1.5x. Random opponent: prevent swap for 2 turns.

Counter, swap-in and passive (1)
  • On escape

    Attacker: prevent swap for 1 turn.

Resistances

  • 50%: Vulnerability
  • 0%: Crit reduction, Damage over time, Damage reduction, Rend, Speed reduction, Stun, Swap prevention, Taunt, Armor reduction, Affliction, Healing reduction and Daze

Counters

From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.

  • Purussaurus Gen 2 beats 30 of 494 and is beaten by 458.

Beats Purussaurus Gen 2 (458)

Tier, build and costs

Simulated tier
Simulated tier list placement
ItemPurussaurus Gen 2
TierD tier, wins 7%
Rank478 of 495

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
ItemPurussaurus Gen 2
EnhancementsNone

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
ItemPurussaurus Gen 2
DNA146,750level 1 to 26
Coins588,190
To create50 DNA
Fusion
Fusion
ItemPurussaurus Gen 2
Made fromNot a hybrid
Fuses intoPurrolyth
Tournaments and raids
Tournaments and raids
ItemPurussaurus Gen 2
Tournament formatsAllowed in 122 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.