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Sinraptor
OmegaCunning + FierceNon-hybrid

Sinraptor

Despite its name, Sinraptor is not a dromaeosaurid, but a member of the family Metriacanthosauridae.

Build your creature

Health
1,350
Damage
575
Speed
114
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 150 points. +35 per point · cap 6,600 before boosts Up to 150 available for this stat with your current allocation.
0 of 65 points. +35 per point · cap 2,850 before boosts Up to 65 available for this stat with your current allocation.
0 of 24 points. +1 per point · cap 138 before boosts Up to 24 available for this stat with your current allocation.
0 of 0 points. This stat cannot be trained. Up to 0 available for this stat with your current allocation.
0 of 35 points. +2 percentage points per point · cap 75% before boosts Up to 35 available for this stat with your current allocation.
0 of 50 points. +1 percentage points per point · cap 1.75× before boosts Up to 50 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,3509,900
Damage5754,275
Speed114178
Armor0%0%
Crit chance5%75%
Crit damage1.25×1.75×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,350575
31001,5001,350575
41002,0001,350575
55002,5001,350575
65003,0001,350575
75003,5001,350575
85004,0001,350575
95005,0001,350575
101,0007,0001,350575
111,0008,0001,350575
121,00010,0001,350575
131,00012,0001,350575
141,00015,0001,350575
151,50020,0001,350575
161,50025,0001,350575
171,50030,0001,350575
181,50035,0001,350575
191,50045,0001,350575
202,00050,0001,350575
212,00065,0001,350575
222,00080,0001,350575
232,00095,0001,350575
242,000120,0001,350575
252,700150,0001,350575
262,700180,0001,350575
272,700210,0001,350575
282,700250,0001,350575
292,700300,0001,350575
302,800350,0001,350575
313,500400,0001,350575
324,000400,0001,350575
334,500400,0001,350575
345,000400,0001,350575
355,500400,0001,350575
Level 26HP 1,350DMG 575SPD 114

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Strike

Lv 1+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Devious Impact

Lv 1+Delay 0Cooldown 1

Lowest HP opponent. bypass armor, attack 1.5x; reduce all resistance by 40% for 1 turn, 2 attacks.

Highest HP opponent. damage over time 33.41% per turn for 3 turns.

Lowest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 3

Definite Impact

Lv 6+Delay 1Cooldown 1

Most positive effects opponent. remove cloak; remove dodge.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Highest HP opponent. bypass armor, attack 1.5x.

Base / secureLv 16+Delay 1Cooldown 2

Highest HP opponent. reduce all resistance by 50% for 2 turns, 4 attacks; damage over time 33% per turn for 2 turns.

Self. cleanse all negative effects; swap out.

revengeLv 16+Delay 0Cooldown 2Priority

Highest HP opponent. destroy shields.

Most positive effects opponent. reduce all resistance by 33% for 2 turns, 4 attacks.

Highest HP opponent. attack 1x; damage over time 25% per turn for 2 turns.

Variant details →
Counter, swap & passive abilities 4
Lv 11+Delay 0Cooldown 0

Attacker. damage over time 33.41% per turn for 1 turn.

Lv 1+Delay 0Cooldown 0

Attacker. reduce all resistance by 100% for 1 turn, 2 attacks; prevent swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Sinraptor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot