Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

Despite its name, Sinraptor is not a dromaeosaurid, but a member of the family Metriacanthosauridae.
26 left · 0 / 26 tiers used
182 left · 0 / 182 points used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,350 | 9,900 | |
| Damage | 575 | 4,275 | |
| Speed | 114 | 178 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 75% | |
| Crit damage | 1.25× | 1.75× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,350 | 575 |
| 3 | 100 | 1,500 | 1,350 | 575 |
| 4 | 100 | 2,000 | 1,350 | 575 |
| 5 | 500 | 2,500 | 1,350 | 575 |
| 6 | 500 | 3,000 | 1,350 | 575 |
| 7 | 500 | 3,500 | 1,350 | 575 |
| 8 | 500 | 4,000 | 1,350 | 575 |
| 9 | 500 | 5,000 | 1,350 | 575 |
| 10 | 1,000 | 7,000 | 1,350 | 575 |
| 11 | 1,000 | 8,000 | 1,350 | 575 |
| 12 | 1,000 | 10,000 | 1,350 | 575 |
| 13 | 1,000 | 12,000 | 1,350 | 575 |
| 14 | 1,000 | 15,000 | 1,350 | 575 |
| 15 | 1,500 | 20,000 | 1,350 | 575 |
| 16 | 1,500 | 25,000 | 1,350 | 575 |
| 17 | 1,500 | 30,000 | 1,350 | 575 |
| 18 | 1,500 | 35,000 | 1,350 | 575 |
| 19 | 1,500 | 45,000 | 1,350 | 575 |
| 20 | 2,000 | 50,000 | 1,350 | 575 |
| 21 | 2,000 | 65,000 | 1,350 | 575 |
| 22 | 2,000 | 80,000 | 1,350 | 575 |
| 23 | 2,000 | 95,000 | 1,350 | 575 |
| 24 | 2,000 | 120,000 | 1,350 | 575 |
| 25 | 2,700 | 150,000 | 1,350 | 575 |
| 26 | 2,700 | 180,000 | 1,350 | 575 |
| 27 | 2,700 | 210,000 | 1,350 | 575 |
| 28 | 2,700 | 250,000 | 1,350 | 575 |
| 29 | 2,700 | 300,000 | 1,350 | 575 |
| 30 | 2,800 | 350,000 | 1,350 | 575 |
| 31 | 3,500 | 400,000 | 1,350 | 575 |
| 32 | 4,000 | 400,000 | 1,350 | 575 |
| 33 | 4,500 | 400,000 | 1,350 | 575 |
| 34 | 5,000 | 400,000 | 1,350 | 575 |
| 35 | 5,500 | 400,000 | 1,350 | 575 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Lowest HP opponent. bypass armor, attack 1.5x; reduce all resistance by 40% for 1 turn, 2 attacks.
Highest HP opponent. damage over time 33.41% per turn for 3 turns.
Lowest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks.
Most positive effects opponent. remove cloak; remove dodge.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Highest HP opponent. bypass armor, attack 1.5x.
Highest HP opponent. reduce all resistance by 50% for 2 turns, 4 attacks; damage over time 33% per turn for 2 turns.
Self. cleanse all negative effects; swap out.
Highest HP opponent. destroy shields.
Most positive effects opponent. reduce all resistance by 33% for 2 turns, 4 attacks.
Highest HP opponent. attack 1x; damage over time 25% per turn for 2 turns.
Variant details →Attacker. damage over time 33.41% per turn for 1 turn.
Attacker. reduce all resistance by 100% for 1 turn, 2 attacks; prevent swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Sinraptor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.
Calculating move sequences…
Game 3.22.45. About this snapshot