Target Self.
Cleanse Vulnerability.
Target lowest HP opponent.
Destroy shields.
Target most positive effects opponent.
Remove Taunt.
Target lowest HP opponent.
Attack , bypassing Armor.

Despite its name, Sinraptor is not a dromaeosaurid, but a member of the family Metriacanthosauridae.
Permanent protection · 100% = immune
Includes the Omega milestones unlocked by level 26 (+75% damage reduction at level 11, +33% damage over time at level 11, +50% speed reduction at level 11). Each milestone is claimed in game for DNA.
Damage follows your build, before battle effects.
Target Self.
Cleanse Vulnerability.
Target lowest HP opponent.
Destroy shields.
Target most positive effects opponent.
Remove Taunt.
Target lowest HP opponent.
Attack , bypassing Armor.
Target lowest HP opponent.
Attack , bypassing Armor.
Reduce all resistance 40% for 1 turn, 2 attacks.
Target highest HP opponent.
Damage over time 33% per turn for 3 turns.
Target lowest HP opponent.
Reduce Damage 50% for 2 turns, 4 attacks.
Cooldown: 1.
Target most positive effects opponent.
Remove Cloak.
Remove Dodge.
Target lowest HP opponent.
Destroy shields.
Target most positive effects opponent.
Remove Taunt.
Target highest HP opponent.
Attack , bypassing Armor.
Delay: 1. Cooldown: 1.
Target highest HP opponent.
Reduce all resistance 50% for 2 turns, 4 attacks.
Damage over time 33% per turn for 2 turns.
Target Self.
Cleanse.
Swap out.
Delay: 1. Cooldown: 2.
Used instead on the turn it enters after a teammate is knocked out.
Priority.
Target highest HP opponent.
Destroy shields.
Target most positive effects opponent.
Reduce all resistance 33% for 2 turns, 4 attacks.
Target highest HP opponent.
Attack .
Damage over time 25% per turn for 2 turns.
Cooldown: 2.
Target attacker.
Damage over time 33% per turn for 1 turn.
Target escaping opponent.
Reduce all resistance 100% for 1 turn, 2 attacks.
Prevent swap 2 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,350 | 9,900 | |
| Damage | 575 | 4,275 | |
| Speed | 114 | 178 | |
| Armor | 0% | 0% | |
| Crit chance | 5% | 75% | |
| Crit damage | 1.25× | 1.75× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,350 | 575 |
| 3 | 100 | 1,500 | 1,350 | 575 |
| 4 | 100 | 2,000 | 1,350 | 575 |
| 5 | 500 | 2,500 | 1,350 | 575 |
| 6 | 500 | 3,000 | 1,350 | 575 |
| 7 | 500 | 3,500 | 1,350 | 575 |
| 8 | 500 | 4,000 | 1,350 | 575 |
| 9 | 500 | 5,000 | 1,350 | 575 |
| 10 | 1,000 | 7,000 | 1,350 | 575 |
| 11 | 1,000 | 8,000 | 1,350 | 575 |
| 12 | 1,000 | 10,000 | 1,350 | 575 |
| 13 | 1,000 | 12,000 | 1,350 | 575 |
| 14 | 1,000 | 15,000 | 1,350 | 575 |
| 15 | 1,500 | 20,000 | 1,350 | 575 |
| 16 | 1,500 | 25,000 | 1,350 | 575 |
| 17 | 1,500 | 30,000 | 1,350 | 575 |
| 18 | 1,500 | 35,000 | 1,350 | 575 |
| 19 | 1,500 | 45,000 | 1,350 | 575 |
| 20 | 2,000 | 50,000 | 1,350 | 575 |
| 21 | 2,000 | 65,000 | 1,350 | 575 |
| 22 | 2,000 | 80,000 | 1,350 | 575 |
| 23 | 2,000 | 95,000 | 1,350 | 575 |
| 24 | 2,000 | 120,000 | 1,350 | 575 |
| 25 | 2,700 | 150,000 | 1,350 | 575 |
| 26 | 2,700 | 180,000 | 1,350 | 575 |
| 27 | 2,700 | 210,000 | 1,350 | 575 |
| 28 | 2,700 | 250,000 | 1,350 | 575 |
| 29 | 2,700 | 300,000 | 1,350 | 575 |
| 30 | 2,800 | 350,000 | 1,350 | 575 |
| 31 | 3,500 | 400,000 | 1,350 | 575 |
| 32 | 4,000 | 400,000 | 1,350 | 575 |
| 33 | 4,500 | 400,000 | 1,350 | 575 |
| 34 | 5,000 | 400,000 | 1,350 | 575 |
| 35 | 5,500 | 400,000 | 1,350 | 575 |