← All creatures
Ichthyovenator
OmegaCunning + FierceNon-hybrid

Ichthyovenator

Unlike other Spinosaurs, the wave-like neural crest of the Ichthyovenator divides into two separate sails.

Build your creature

Health
1,350
Damage
440
Speed
118
Armor
0%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 137 points. +30 per point · cap 5,460 before boosts Up to 137 available for this stat with your current allocation.
0 of 55 points. +35 per point · cap 2,365 before boosts Up to 55 available for this stat with your current allocation.
0 of 13 points. +1 per point · cap 131 before boosts Up to 13 available for this stat with your current allocation.
0 of 0 points. This stat cannot be trained. Up to 0 available for this stat with your current allocation.
0 of 65 points. +1 percentage points per point · cap 75% before boosts Up to 65 available for this stat with your current allocation.
0 of 50 points. +1 percentage points per point · cap 1.75× before boosts Up to 50 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (118 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,3508,190
Damage4403,547
Speed118171
Armor0%0%
Crit chance10%75%
Crit damage1.25×1.75×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,350440
31001,5001,350440
41002,0001,350440
55002,5001,350440
65003,0001,350440
75003,5001,350440
85004,0001,350440
95005,0001,350440
101,0007,0001,350440
111,0008,0001,350440
121,00010,0001,350440
131,00012,0001,350440
141,00015,0001,350440
151,50020,0001,350440
161,50025,0001,350440
171,50030,0001,350440
181,50035,0001,350440
191,50045,0001,350440
202,00050,0001,350440
212,00065,0001,350440
222,00080,0001,350440
232,00095,0001,350440
242,000120,0001,350440
252,700150,0001,350440
262,700180,0001,350440
272,700210,0001,350440
282,700250,0001,350440
292,700300,0001,350440
302,800350,0001,350440
313,500400,0001,350440
324,000400,0001,350440
334,500400,0001,350440
345,000400,0001,350440
355,500400,0001,350440
Level 26HP 1,350DMG 440SPD 118

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Definite Strike

Lv 1+Delay 0Cooldown 0

All opponents. remove cloak; remove dodge; destroy shields; bypass armor, attack 1x.

active · Move 2

Devouring Impact

Lv 1+Delay 0Cooldown 2

Highest HP opponent. attack 1.5x, devour heal 50% over 2 turns.

active · Move 3

Cunning Ferocious Strike

Lv 11+Delay 0Cooldown 3

Self. increase Damage by 50% for 3 turns, 6 attacks; cleanse damage over time.

Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 4

Cautious Cunning Rampage

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 2x.

Counter, swap & passive abilities 3
counter

Bait

Lv 16+Delay 0Cooldown 0

Self. increase Damage by 25% for 1 turn, 1 attack.

Attacker. reduce Damage by 25% for 1 turn, 1 attack.

Lv 6+Delay 0Cooldown 0

Self. cannot swap for 2 turns.

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ichthyovenator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot