Priority.
Target Self.
Increase Armor 25% for 2 turns, 4 attacks.
Shield 75% for 2 turns, 4 attacks.
Cleanse Speed reduction.
Cleanse Damage reduction.

This quick moving pacycephalosaur is remarkable for the flat shape of its cranium. Don't worry, it's still useful for a headbutt!
Permanent protection · 100% = immune
Damage follows your build, before battle effects.
Priority.
Target Self.
Increase Armor 25% for 2 turns, 4 attacks.
Shield 75% for 2 turns, 4 attacks.
Cleanse Speed reduction.
Cleanse Damage reduction.
Target Self.
Remove Damage reduction.
Target all opponents.
Remove Dodge.
Target most positive effects opponent.
Remove Cloak.
Target fastest opponent.
Remove Speed increase.
Target lowest HP opponent.
Attack .
Target highest HP opponent.
Vulnerable 50% for 2 turns, 1 attack.
Cooldown: 1.
Target Self.
Shield 50% for 1 turn, 4 attacks.
Taunt 1 turn.
Target fastest opponent.
Reduce Speed 50% for 2 turns.
Attack .
Cooldown: 1.
Target fastest opponent.
Reduce Speed 50% for 2 turns, 4 attacks.
Attack , bypassing Dodge.
Target Self.
Reduce Speed 50% for 2 turns, 2 attacks.
Target fastest opponent.
Stun 25% chance for 1 turn.
Delay: 2. Cooldown: 1.
Target highest HP opponent.
Attack .
Target random opponent.
Stun 100% chance for 1 turn.
Target Self.
Lockdown 2 turns.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,350 | 10,965 | |
| Damage | 420 | 3,262 | |
| Speed | 102 | 158 | |
| Armor | 5% | 25% | |
| Crit chance | 5% | 25% | |
| Crit damage | 1.25× | 1.4× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,350 | 420 |
| 3 | 100 | 1,500 | 1,350 | 420 |
| 4 | 100 | 2,000 | 1,350 | 420 |
| 5 | 500 | 2,500 | 1,350 | 420 |
| 6 | 500 | 3,000 | 1,350 | 420 |
| 7 | 500 | 3,500 | 1,350 | 420 |
| 8 | 500 | 4,000 | 1,350 | 420 |
| 9 | 500 | 5,000 | 1,350 | 420 |
| 10 | 1,000 | 7,000 | 1,350 | 420 |
| 11 | 1,000 | 8,000 | 1,350 | 420 |
| 12 | 1,000 | 10,000 | 1,350 | 420 |
| 13 | 1,000 | 12,000 | 1,350 | 420 |
| 14 | 1,000 | 15,000 | 1,350 | 420 |
| 15 | 1,500 | 20,000 | 1,350 | 420 |
| 16 | 1,500 | 25,000 | 1,350 | 420 |
| 17 | 1,500 | 30,000 | 1,350 | 420 |
| 18 | 1,500 | 35,000 | 1,350 | 420 |
| 19 | 1,500 | 45,000 | 1,350 | 420 |
| 20 | 2,000 | 50,000 | 1,350 | 420 |
| 21 | 2,000 | 65,000 | 1,350 | 420 |
| 22 | 2,000 | 80,000 | 1,350 | 420 |
| 23 | 2,000 | 95,000 | 1,350 | 420 |
| 24 | 2,000 | 120,000 | 1,350 | 420 |
| 25 | 2,700 | 150,000 | 1,350 | 420 |
| 26 | 2,700 | 180,000 | 1,350 | 420 |
| 27 | 2,700 | 210,000 | 1,350 | 420 |
| 28 | 2,700 | 250,000 | 1,350 | 420 |
| 29 | 2,700 | 300,000 | 1,350 | 420 |
| 30 | 2,800 | 350,000 | 1,350 | 420 |
| 31 | 3,500 | 400,000 | 1,350 | 420 |
| 32 | 4,000 | 400,000 | 1,350 | 420 |
| 33 | 4,500 | 400,000 | 1,350 | 420 |
| 34 | 5,000 | 400,000 | 1,350 | 420 |
| 35 | 5,500 | 400,000 | 1,350 | 420 |