Homalocephale, an Omega Resilient creature in Jurassic World Alive
OmegaResilientNon-hybrid

Homalocephale

This quick moving pacycephalosaur is remarkable for the flat shape of its cranium. Don't worry, it's still useful for a headbutt!

Build options
Compare HomalocephaleCreate a custom version

Your build

Health
1,350
Damage
420
Speed
102
Armor
5%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
25%
Damage reduction
50%
Rend
Immune
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Bulwark move icon from Jurassic World Alive

Priority.

Target Self. Increase Armor 25% for 2 turns, 4 attacks. Shield 75% for 2 turns, 4 attacks. Cleanse Speed reduction. Cleanse Damage reduction.

Group Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Cooldown: 1.

Bellowing Impact move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks. Taunt 1 turn.

Target fastest opponent. Reduce Speed 50% for 2 turns. Attack .

Cooldown: 1.

Head to Head move icon from Jurassic World Alive

Target fastest opponent. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Dodge.

Target Self. Reduce Speed 50% for 2 turns, 2 attacks.

Target fastest opponent. Stun 25% chance for 1 turn.

Delay: 2. Cooldown: 1.

Swap in Heavy Charge move icon from Jurassic World Alive

Target highest HP opponent. Attack .

Target random opponent. Stun 100% chance for 1 turn.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (102 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,35010,965
Damage4203,262
Speed102158
Armor5%25%
Crit chance5%25%
Crit damage1.25×1.4×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,350420
31001,5001,350420
41002,0001,350420
55002,5001,350420
65003,0001,350420
75003,5001,350420
85004,0001,350420
95005,0001,350420
101,0007,0001,350420
111,0008,0001,350420
121,00010,0001,350420
131,00012,0001,350420
141,00015,0001,350420
151,50020,0001,350420
161,50025,0001,350420
171,50030,0001,350420
181,50035,0001,350420
191,50045,0001,350420
202,00050,0001,350420
212,00065,0001,350420
222,00080,0001,350420
232,00095,0001,350420
242,000120,0001,350420
252,700150,0001,350420
262,700180,0001,350420
272,700210,0001,350420
282,700250,0001,350420
292,700300,0001,350420
302,800350,0001,350420
313,500400,0001,350420
324,000400,0001,350420
334,500400,0001,350420
345,000400,0001,350420
355,500400,0001,350420
26 left
182 left
HP 1,350DMG 420SPD 102ARM 5%CRIT 5%