Compare Jurassic World Alive dinosaurs

  1. ToroOmega
Level
Omega training

Comparing Toro. Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Stats

Stats: Level 26, no boosts, Omegas with their training points spread evenly, no enhancements
StatToro
Health3,200
Damage1,085
Speed116
Armor35%
Crit chance40%
Crit damage1.4×
Level26
Training points182
ClassWildcard

The highest value in each row is in bold, with its lead over the next best.

Moves

Toro

  • Group Decelerating Cleanse move icon from Jurassic World Alive
    Delay 0 · Cooldown 0

    All allies: cleanse all negative effects. All opponents: attack 1x. Fastest opponent: reduce Speed by 25% for 2 turns, 2 attacks.

  • Angry Endurance move icon from Jurassic World Alive
    Delay 0 · Cooldown 2Priority

    Self: increase Armor by 20% for 2 turns, 2 attacks, 75% chance to dodge 67% of damage for 2 turns, 4 attacks, increase Damage by 25% for 2 turns.

  • Horned Devour move icon from Jurassic World Alive
    Delay 0 · Cooldown 2

    Lowest HP opponent: bypass armor, bypass dodge, attack 2x, devour heal 50% over 4 turns. Self: shield 50% for 2 turns, 4 attacks.

  • Delay 1 · Cooldown 1

    All allies: cleanse all negative effects, increase Damage by 50% for 2 turns, 4 attacks. Lowest HP opponent: destroy shields, bypass armor, attack 1.5x.

Counter, swap-in and passive (3)
  • Counter

    Attacker: attack 0.5x. Self: heal 5% of max HP.

  • Swap in Endurance move icon from Jurassic World Alive
    Swap-in

    Self: increase Armor by 20% for 2 turns, 2 attacks, 75% chance to dodge 67% of damage for 2 turns, 4 attacks, increase Damage by 25% for 2 turns, cannot swap for 2 turns.

  • Passive Counter Attack move icon from Jurassic World Alive
    Passive

    Self: counter-attack.

Resistances

  • Immune: Damage reduction and Stun
  • 50%: Damage over time, Rend and Speed reduction
  • 0%: Crit reduction, Swap prevention, Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction and Daze

Counters

Counters come from simulated battles, which leave Omega creatures out because their stats depend on training.

Tier, build and costs

Simulated tier
Simulated tier list placement
ItemToro
TierNot ranked
Rank

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
ItemToro
EnhancementsNone

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
ItemToro
DNA30,700level 1 to 26
Coins969,500
To create100 DNA
Fusion
Fusion
ItemToro
Made fromNot a hybrid
Fuses intoNothing
Tournaments and raids
Tournaments and raids
ItemToro
Tournament formatsAllowed in 92 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.