Compare Jurassic World Alive dinosaurs
AtromolistisApex
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Atromolistis. Level 26, no boosts, no enhancements.
Level 26, no boosts, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 4,800 |
| Damage | 1,450 |
| Speed | 124 |
| Armor | 10% |
| Crit chance | 5% |
| Crit damage | 1.25× |
| Level | 26 |
| Class | Wildcard |
The highest value in each row is in bold, with its lead over the next best.
Moves
Atromolistis
- Delay 0 · Cooldown 0
Self: cleanse vulnerability, cleanse damage reduction. Lowest HP opponent: bypass armor, bypass dodge, attack 1x. Fastest opponent: remove speed increase. Self: shield 50% for 2 turns, 2 attacks.
- Delay 0 · Cooldown 1Priority
Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase, bypass dodge, attack 1.5x.
- Delay 1 · Cooldown 2Priority
Highest damage opponent: reduce all resistance by 75% for 1 turn, 2 attacks, stun 100% chance for 1 turn. Self: cleanse damage reduction, heal 1x damage, cleanse all negative effects, increase Armor by 50% for 2 turns, 4 attacks.
- Delay 0 · Cooldown 2Moves last
Self: cleanse damage reduction, cleanse vulnerability. Highest HP opponent: destroy shields. Lowest HP opponent: bypass armor, attack 2.5x. Highest damage opponent: reduce Speed by 25% for 2 turns, 2 attacks. Self: bypass armor, bypass dodge, deal 33.33% of max HP as damage (rend), cannot swap for 1 turn, increase Speed by 25% for 2 turns, 4 attacks.
Counter, swap-in and passive (4)
- Counter
Attacker: destroy shields, bypass armor, bypass dodge, attack 1x.
- Swap-in
Self: shield 50% for 2 turns, 2 attacks, cannot swap for 2 turns.
- On escape
Attacker: prevent swap for 1 turn. Self: cleanse damage reduction, heal 2x damage, cleanse all negative effects, increase Speed by 10% for 2 turns, 2 attacks.
- Passive
Self: counter-attack.
Resistances
- Immune: Speed reduction, Stun, Swap prevention and Vulnerability
- 33%: Damage over time and Rend
- 25%: Damage reduction
- 0%: Crit reduction, Taunt, Armor reduction, Affliction, Healing reduction and Daze
Counters
From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.
- Atromolistis beats 459 of 494 and is beaten by 14.
Beats Atromolistis (14)
Tier, build and costs
Simulated tier
| Item | Atromolistis |
|---|---|
| Tier | S tier, wins 95% |
| Rank | 9 of 495 |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Atromolistis |
|---|---|
| Enhancements | From level 30: +2 speed, +10% health, +2 boost slots, +10% damage, Reactive ability |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Atromolistis |
|---|---|
| DNA | 0level 26 to 26 |
| Coins | 0 |
| To create | 300 DNA |
Fusion
| Item | Atromolistis |
|---|---|
| Made from | Atrocodistis (200 DNA, level 15+) + Atrocimoloch (50 DNA, level 15+)200 coins per fuse |
| Fuses into | Nothing |
Tournaments and raids
| Item | Atromolistis |
|---|---|
| Tournament formats | Allowed in 42 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.