Target all opponents.
Attack , bypassing Armor, Absorb.
Target highest HP opponent.
Damage over time 10% per turn for 2 turns.
Target Self.
Increase Armor 10% for 2 turns, 4 attacks.

Yuxisaurus means 'Yuxi lizard,' named for the Yuxi locality of China where its fossils were found. Discovery of the Yuxisaurus in 2021 proved the presence of the arrmored ornithischian dinosaurs 'thyreophora' in Asia!
Permanent protection · 100% = immune
Damage follows your build, before battle effects.
Target all opponents.
Attack , bypassing Armor, Absorb.
Target highest HP opponent.
Damage over time 10% per turn for 2 turns.
Target Self.
Increase Armor 10% for 2 turns, 4 attacks.
Target Self.
Remove Damage reduction.
Target fastest opponent.
Remove Dodge.
Target most positive effects opponent.
Remove Cloak.
Target fastest opponent.
Remove Speed increase.
Target lowest HP opponent.
Attack .
Target highest HP opponent.
Vulnerable 50% for 2 turns, 2 attacks.
Delay: 1. Cooldown: 1.
Acts last.
Target highest HP opponent.
Attack .
Target Self.
Increase Armor 50% for 2 turns, 4 attacks.
Cleanse Damage reduction.
Heal 410.
Lockdown 1 turn.
Cooldown: 2.
Priority.
Target Self.
Shield 25% for 2 turns, 4 attacks.
Increase Armor 25% for 2 turns, 4 attacks.
Target highest HP opponent.
Reduce all resistance 25% for 2 turns, 4 attacks.
Damage over time 20% per turn for 3 turns.
Cooldown: 2.
Target attacker.
Damage over time 20% per turn for 1 turn.
Vulnerable 50% for 2 turns, 4 attacks.
Target Self.
Cleanse Damage reduction.
Heal 410.
Cleanse.
Increase Speed 10% for 2 turns.
Shield 50% for 1 turn, 8 attacks.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,500 | 10,125 | |
| Damage | 410 | 2,887 | |
| Speed | 105 | 157 | |
| Armor | 10% | 33% | |
| Crit chance | 10% | 50% | |
| Crit damage | 1.25× | 1.75× |
Before conditional battle effects.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,500 | 410 |
| 3 | 100 | 1,500 | 1,500 | 410 |
| 4 | 100 | 2,000 | 1,500 | 410 |
| 5 | 500 | 2,500 | 1,500 | 410 |
| 6 | 500 | 3,000 | 1,500 | 410 |
| 7 | 500 | 3,500 | 1,500 | 410 |
| 8 | 500 | 4,000 | 1,500 | 410 |
| 9 | 500 | 5,000 | 1,500 | 410 |
| 10 | 1,000 | 7,000 | 1,500 | 410 |
| 11 | 1,000 | 8,000 | 1,500 | 410 |
| 12 | 1,000 | 10,000 | 1,500 | 410 |
| 13 | 1,000 | 12,000 | 1,500 | 410 |
| 14 | 1,000 | 15,000 | 1,500 | 410 |
| 15 | 1,500 | 20,000 | 1,500 | 410 |
| 16 | 1,500 | 25,000 | 1,500 | 410 |
| 17 | 1,500 | 30,000 | 1,500 | 410 |
| 18 | 1,500 | 35,000 | 1,500 | 410 |
| 19 | 1,500 | 45,000 | 1,500 | 410 |
| 20 | 2,000 | 50,000 | 1,500 | 410 |
| 21 | 2,000 | 65,000 | 1,500 | 410 |
| 22 | 2,000 | 80,000 | 1,500 | 410 |
| 23 | 2,000 | 95,000 | 1,500 | 410 |
| 24 | 2,000 | 120,000 | 1,500 | 410 |
| 25 | 2,700 | 150,000 | 1,500 | 410 |
| 26 | 2,700 | 180,000 | 1,500 | 410 |
| 27 | 2,700 | 210,000 | 1,500 | 410 |
| 28 | 2,700 | 250,000 | 1,500 | 410 |
| 29 | 2,700 | 300,000 | 1,500 | 410 |
| 30 | 2,800 | 350,000 | 1,500 | 410 |
| 31 | 3,500 | 400,000 | 1,500 | 410 |
| 32 | 4,000 | 400,000 | 1,500 | 410 |
| 33 | 4,500 | 400,000 | 1,500 | 410 |
| 34 | 5,000 | 400,000 | 1,500 | 410 |
| 35 | 5,500 | 400,000 | 1,500 | 410 |