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Yuxisaurus
OmegaFierce + ResilientNon-hybrid

Yuxisaurus

Yuxisaurus means 'Yuxi lizard,' named for the Yuxi locality of China where its fossils were found. Discovery of the Yuxisaurus in 2021 proved the presence of the arrmored ornithischian dinosaurs 'thyreophora' in Asia!

Build your creature

Health
1,500
Damage
410
Speed
105
Armor
10%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 105 points. +50 per point · cap 6,750 before boosts Up to 105 available for this stat with your current allocation.
0 of 101 points. +15 per point · cap 1,925 before boosts Up to 101 available for this stat with your current allocation.
0 of 12 points. +1 per point · cap 117 before boosts Up to 12 available for this stat with your current allocation.
0 of 23 points. +1 percentage points per point · cap 33% before boosts Up to 23 available for this stat with your current allocation.
0 of 40 points. +1 percentage points per point · cap 50% before boosts Up to 40 available for this stat with your current allocation.
0 of 50 points. +1 percentage points per point · cap 1.75× before boosts Up to 50 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,50010,125
Damage4102,887
Speed105157
Armor10%33%
Crit chance10%50%
Crit damage1.25×1.75×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,500410
31001,5001,500410
41002,0001,500410
55002,5001,500410
65003,0001,500410
75003,5001,500410
85004,0001,500410
95005,0001,500410
101,0007,0001,500410
111,0008,0001,500410
121,00010,0001,500410
131,00012,0001,500410
141,00015,0001,500410
151,50020,0001,500410
161,50025,0001,500410
171,50030,0001,500410
181,50035,0001,500410
191,50045,0001,500410
202,00050,0001,500410
212,00065,0001,500410
222,00080,0001,500410
232,00095,0001,500410
242,000120,0001,500410
252,700150,0001,500410
262,700180,0001,500410
272,700210,0001,500410
282,700250,0001,500410
292,700300,0001,500410
302,800350,0001,500410
313,500400,0001,500410
324,000400,0001,500410
334,500400,0001,500410
345,000400,0001,500410
355,500400,0001,500410
Level 26HP 1,500DMG 410SPD 105

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Territorial Strike

Lv 1+Delay 0Cooldown 0

All opponents. bypass armor, attack 1x.

Highest HP opponent. damage over time 10% per turn for 2 turns.

Self. increase Armor by 10% for 2 turns, 4 attacks.

active · Move 2

Resilient Rampage

Lv 1+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

active · Move 3

Payback Rampage

Lv 6+Delay 0Cooldown 2Last

Highest HP opponent. attack 2.5x.

Self. increase Armor by 50% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage; cannot swap for 1 turn.

active · Move 4

Spiked Protection

Lv 21+Delay 0Cooldown 2Priority

Self. shield 25% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

Highest HP opponent. reduce all resistance by 25% for 2 turns, 4 attacks; damage over time 20% per turn for 3 turns.

Counter, swap & passive abilities 4
Lv 11+Delay 0Cooldown 0

Attacker. damage over time 20% per turn for 1 turn; vulnerable 50% for 2 turns, 4 attacks.

Lv 1+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Yuxisaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot