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Mastodonsaurus
OmegaFierce + ResilientNon-hybrid

Mastodonsaurus

With its massive, flat head and long body, the Mastodonsaurus is perfectly adapted for lurking in murky swamp waters. It ambushes prey like fish and amphibians by snapping its powerful jaws as they swim by.

Build your creature

Health
1,250
Damage
450
Speed
105
Armor
4%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 122 points. +45 per point · cap 6,740 before boosts Up to 122 available for this stat with your current allocation.
0 of 89 points. +25 per point · cap 2,675 before boosts Up to 89 available for this stat with your current allocation.
0 of 20 points. +1 per point · cap 125 before boosts Up to 20 available for this stat with your current allocation.
0 of 23 points. +2 percentage points per point · cap 50% before boosts Up to 23 available for this stat with your current allocation.
0 of 20 points. +1 percentage points per point · cap 25% before boosts Up to 20 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,25010,110
Damage4504,012
Speed105165
Armor4%50%
Crit chance5%25%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,250450
31001,5001,250450
41002,0001,250450
55002,5001,250450
65003,0001,250450
75003,5001,250450
85004,0001,250450
95005,0001,250450
101,0007,0001,250450
111,0008,0001,250450
121,00010,0001,250450
131,00012,0001,250450
141,00015,0001,250450
151,50020,0001,250450
161,50025,0001,250450
171,50030,0001,250450
181,50035,0001,250450
191,50045,0001,250450
202,00050,0001,250450
212,00065,0001,250450
222,00080,0001,250450
232,00095,0001,250450
242,000120,0001,250450
252,700150,0001,250450
262,700180,0001,250450
272,700210,0001,250450
282,700250,0001,250450
292,700300,0001,250450
302,800350,0001,250450
313,500400,0001,250450
324,000400,0001,250450
334,500400,0001,250450
345,000400,0001,250450
355,500400,0001,250450
Level 26HP 1,250DMG 450SPD 105

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Bulwark

Lv 1+Delay 0Cooldown 0Priority

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.

active · Move 2

Dispersed Fierce Impact

Lv 1+Delay 0Cooldown 1

Self. cleanse vulnerability.

All opponents. destroy shields; remove taunt; bypass armor, attack 1.5x.

active · Move 3

Alert Protecting Rend

Base / secureLv 16+Delay 0Cooldown 1

Self. cleanse damage reduction; heal 2x damage; cleanse all negative effects; swap out.

threatenedLv 16+Delay 0Cooldown 1

HP 50%

Self. cleanse damage reduction.

Fastest opponent. bypass armor, bypass dodge, deal 60% of max HP as damage (rend).

Self. shield 50% for 2 turns, 4 attacks.

Variant details →
?
active · Move 4

Leader Leech

Lv 26+Delay 1Cooldown 2Priority

Self. cleanse damage reduction.

Highest HP opponent. destroy shields; bypass armor, bypass dodge, attack 2x, devour heal 60% over 3 turns; reduce Healing by 60% for 3 turns; damage over time 25% per turn for 3 turns.

Counter, swap & passive abilities 5
Lv 6+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

?
swap in

Anti-Heal

Lv 21+Delay 0Cooldown 0

All opponents. reduce Healing by 100% for 1 turn.

Self. cannot swap for 2 turns.

on escape

No Escape

Lv 1+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Mastodonsaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot