Bulwark
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.

With its massive, flat head and long body, the Mastodonsaurus is perfectly adapted for lurking in murky swamp waters. It ambushes prey like fish and amphibians by snapping its powerful jaws as they swim by.
26 left · 0 / 26 tiers used
182 left · 0 / 182 points used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.
Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 1,250 | 10,110 | |
| Damage | 450 | 4,012 | |
| Speed | 105 | 165 | |
| Armor | 4% | 50% | |
| Crit chance | 5% | 25% | |
| Crit damage | 1.25× | 1.5× |
Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 2 | 100 | 1,000 | 1,250 | 450 |
| 3 | 100 | 1,500 | 1,250 | 450 |
| 4 | 100 | 2,000 | 1,250 | 450 |
| 5 | 500 | 2,500 | 1,250 | 450 |
| 6 | 500 | 3,000 | 1,250 | 450 |
| 7 | 500 | 3,500 | 1,250 | 450 |
| 8 | 500 | 4,000 | 1,250 | 450 |
| 9 | 500 | 5,000 | 1,250 | 450 |
| 10 | 1,000 | 7,000 | 1,250 | 450 |
| 11 | 1,000 | 8,000 | 1,250 | 450 |
| 12 | 1,000 | 10,000 | 1,250 | 450 |
| 13 | 1,000 | 12,000 | 1,250 | 450 |
| 14 | 1,000 | 15,000 | 1,250 | 450 |
| 15 | 1,500 | 20,000 | 1,250 | 450 |
| 16 | 1,500 | 25,000 | 1,250 | 450 |
| 17 | 1,500 | 30,000 | 1,250 | 450 |
| 18 | 1,500 | 35,000 | 1,250 | 450 |
| 19 | 1,500 | 45,000 | 1,250 | 450 |
| 20 | 2,000 | 50,000 | 1,250 | 450 |
| 21 | 2,000 | 65,000 | 1,250 | 450 |
| 22 | 2,000 | 80,000 | 1,250 | 450 |
| 23 | 2,000 | 95,000 | 1,250 | 450 |
| 24 | 2,000 | 120,000 | 1,250 | 450 |
| 25 | 2,700 | 150,000 | 1,250 | 450 |
| 26 | 2,700 | 180,000 | 1,250 | 450 |
| 27 | 2,700 | 210,000 | 1,250 | 450 |
| 28 | 2,700 | 250,000 | 1,250 | 450 |
| 29 | 2,700 | 300,000 | 1,250 | 450 |
| 30 | 2,800 | 350,000 | 1,250 | 450 |
| 31 | 3,500 | 400,000 | 1,250 | 450 |
| 32 | 4,000 | 400,000 | 1,250 | 450 |
| 33 | 4,500 | 400,000 | 1,250 | 450 |
| 34 | 5,000 | 400,000 | 1,250 | 450 |
| 35 | 5,500 | 400,000 | 1,250 | 450 |
Active moves at a glance. Select a name for full details.
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks; cleanse speed reduction; cleanse damage reduction.
Self. cleanse vulnerability.
All opponents. destroy shields; remove taunt; bypass armor, attack 1.5x.
Self. cleanse damage reduction; heal 2x damage; cleanse all negative effects; swap out.
HP ≥ 50%
Self. cleanse damage reduction.
Fastest opponent. bypass armor, bypass dodge, deal 60% of max HP as damage (rend).
Self. shield 50% for 2 turns, 4 attacks.
Variant details →Self. cleanse damage reduction.
Highest HP opponent. destroy shields; bypass armor, bypass dodge, attack 2x, devour heal 60% over 3 turns; reduce Healing by 60% for 3 turns; damage over time 25% per turn for 3 turns.
Self. cleanse damage reduction.
Attacker. remove cloak.
Fastest opponent. remove dodge.
Attacker. attack 0.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
All opponents. reduce Healing by 100% for 1 turn.
Self. cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Mastodonsaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.
Calculating move sequences…
Game 3.22.45. About this snapshot