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Vectispinus
OmegaFierce + ResilientNon-hybrid

Vectispinus

The 'White Rock spinosaurid' Vectispinus is among the largest theropods to ever walk the Earth!

Build your creature

Health
975
Damage
550
Speed
99
Armor
10%
Crit chance
0%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 164 points. +35 per point · cap 6,715 before boosts Up to 164 available for this stat with your current allocation.
0 of 76 points. +20 per point · cap 2,070 before boosts Up to 76 available for this stat with your current allocation.
0 of 17 points. +1 per point · cap 116 before boosts Up to 17 available for this stat with your current allocation.
0 of 20 points. +1 percentage points per point · cap 30% before boosts Up to 20 available for this stat with your current allocation.
0 of 15 points. +1 percentage points per point · cap 15% before boosts Up to 15 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (99 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health97510,072
Damage5503,105
Speed99156
Armor10%30%
Crit chance0%15%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000975550
31001,500975550
41002,000975550
55002,500975550
65003,000975550
75003,500975550
85004,000975550
95005,000975550
101,0007,000975550
111,0008,000975550
121,00010,000975550
131,00012,000975550
141,00015,000975550
151,50020,000975550
161,50025,000975550
171,50030,000975550
181,50035,000975550
191,50045,000975550
202,00050,000975550
212,00065,000975550
222,00080,000975550
232,00095,000975550
242,000120,000975550
252,700150,000975550
262,700180,000975550
272,700210,000975550
282,700250,000975550
292,700300,000975550
302,800350,000975550
313,500400,000975550
324,000400,000975550
334,500400,000975550
345,000400,000975550
355,500400,000975550
Level 26HP 975DMG 550SPD 99

Move set

Active moves at a glance. Select a name for full details.

Lv 1+Delay 0Cooldown 0Priority

Self. shield 50% for 1 turn, 4 attacks.

Fastest opponent. reduce Speed by 50% for 3 turns, 3 attacks; bypass dodge, attack 1x.

?
Lv 1+Delay 0Cooldown 1

Self. increase Damage by 20% for 2 turns, 4 attacks; cleanse vulnerability.

Lowest HP opponent. remove taunt; destroy shields; bypass armor, attack 1x; damage over time 15% per turn for 1 turn.

?
Lv 11+Delay 0Cooldown 2

Self. cleanse damage reduction.

Fastest opponent. remove dodge; remove cloak; remove speed increase; attack 1.5x; vulnerable 50% for 2 turns, 2 attacks.

Highest HP opponent. damage over time 33.41% per turn for 1 turn.

?
active · Move 4

Devouring Revenge

Base / secureLv 21+Delay 1Cooldown 3Priority

Lowest HP opponent. bypass armor, attack 2x, devour heal 40% over 3 turns.

Self. shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks.

revengeLv 21+Delay 0Cooldown 2

Lowest HP opponent. bypass armor, attack 2x, devour heal 60% over 3 turns.

Self. shield 50% for 3 turns, 4 attacks; increase Armor by 50% for 2 turns, 4 attacks.

Variant details →
Counter, swap & passive abilities 3
?
Lv 6+Delay 0Cooldown 0

Lowest HP opponent. bypass armor, attack 1x; damage over time 15% per turn for 1 turn.

Self. cannot swap for 2 turns.

?
Lv 1+Delay 0Cooldown 0

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Vectispinus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot