Vectispinus, an Omega Fierce and Resilient creature in Jurassic World Alive
OmegaFierce + ResilientNon-hybrid

Vectispinus

The 'White Rock spinosaurid' Vectispinus is among the largest theropods to ever walk the Earth!

Build options
Compare VectispinusCreate a custom version

Your build

Health
975
Damage
550
Speed
99
Armor
10%
Crit chance
0%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
50%
Swap prevention
0%
Taunt
50%
Vulnerability
0%
Armor reduction
50%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target Self. Shield 50% for 1 turn, 4 attacks.

Target fastest opponent. Reduce Speed 50% for 3 turns, 3 attacks. Attack , bypassing Dodge.

Target Self. Increase Damage 20% for 2 turns, 4 attacks. Cleanse Vulnerability.

Target lowest HP opponent. Remove Taunt. Destroy shields. Attack , bypassing Armor. Damage over time 15% per turn for 1 turn.

Cooldown: 1.

Target Self. Cleanse Damage reduction.

Target fastest opponent. Remove Dodge. Remove Cloak. Remove Speed increase. Attack . Vulnerable 50% for 2 turns, 2 attacks.

Target highest HP opponent. Damage over time 33% per turn for 1 turn.

Cooldown: 2.

Priority.

Target lowest HP opponent. Attack , bypassing Armor. Devour heal 40% over 3 turns.

Target Self. Shield 50% for 2 turns, 4 attacks. Increase Armor 25% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 3.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Target lowest HP opponent. Attack , bypassing Armor. Devour heal 60% over 3 turns.

Target Self. Shield 50% for 3 turns, 4 attacks. Increase Armor 50% for 2 turns, 4 attacks.

Cooldown: 2.

Target lowest HP opponent. Attack , bypassing Armor. Damage over time 15% per turn for 1 turn.

Target Self. Lockdown 2 turns.

Target Self. Increase Armor 25% for 2 turns, 4 attacks. Shield 50% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (99 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health97510,072
Damage5503,105
Speed99156
Armor10%30%
Crit chance0%15%
Crit damage1.25×1.5×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,000975550
31001,500975550
41002,000975550
55002,500975550
65003,000975550
75003,500975550
85004,000975550
95005,000975550
101,0007,000975550
111,0008,000975550
121,00010,000975550
131,00012,000975550
141,00015,000975550
151,50020,000975550
161,50025,000975550
171,50030,000975550
181,50035,000975550
191,50045,000975550
202,00050,000975550
212,00065,000975550
222,00080,000975550
232,00095,000975550
242,000120,000975550
252,700150,000975550
262,700180,000975550
272,700210,000975550
282,700250,000975550
292,700300,000975550
302,800350,000975550
313,500400,000975550
324,000400,000975550
334,500400,000975550
345,000400,000975550
355,500400,000975550
26 left
182 left
HP 975DMG 550SPD 99ARM 10%CRIT 0%