Koreanosaurus, an Omega Resilient creature in Jurassic World Alive
OmegaResilientNon-hybrid

Koreanosaurus

The Koreanosaurus is a burrowing dinosaur, using its large frontal claws to dig in the ground!

Build options
Compare KoreanosaurusCreate a custom version

Your build

Health
1,440
Damage
400
Speed
104
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
25%
Damage reduction
50%
Rend
66%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
Immune
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Priority.

Target highest damage opponent. Attack .

Target Self. Shield 50% for 1 turn, 2 attacks. Heal 10% max HP.

Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Cooldown: 1.

Unstoppable Force move icon from Jurassic World Alive

Target all opponents. Destroy shields. Attack , bypassing Dodge, Absorb. Stun 50% chance for 1 turn.

Delay: 2. Cooldown: 2.

Target Self. Heal 100% max HP. Cleanse.

Target lowest HP opponent. Reduce Speed 50% for 2 turns.

Delay: 1. Cooldown: 3.

Medium Resilient Counter-Attack move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target attacker. Remove Cloak.

Target fastest opponent. Remove Dodge.

Target attacker. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target Self. Heal 100% max HP. Cleanse.

Target lowest HP opponent. Reduce Speed 50% for 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,4409,900
Damage4003,150
Speed104160
Armor10%30%
Crit chance5%50%
Crit damage1.25×1.4×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,440400
31001,5001,440400
41002,0001,440400
55002,5001,440400
65003,0001,440400
75003,5001,440400
85004,0001,440400
95005,0001,440400
101,0007,0001,440400
111,0008,0001,440400
121,00010,0001,440400
131,00012,0001,440400
141,00015,0001,440400
151,50020,0001,440400
161,50025,0001,440400
171,50030,0001,440400
181,50035,0001,440400
191,50045,0001,440400
202,00050,0001,440400
212,00065,0001,440400
222,00080,0001,440400
232,00095,0001,440400
242,000120,0001,440400
252,700150,0001,440400
262,700180,0001,440400
272,700210,0001,440400
282,700250,0001,440400
292,700300,0001,440400
302,800350,0001,440400
313,500400,0001,440400
324,000400,0001,440400
334,500400,0001,440400
345,000400,0001,440400
355,500400,0001,440400
26 left
182 left
HP 1,440DMG 400SPD 104ARM 10%CRIT 5%