Diabloceratops, an Omega Resilient creature in Jurassic World Alive
OmegaResilientNon-hybrid

Diabloceratops

Named for the dual spikes emerging from the top of its crest, Diabloceratops means 'devil-horned face.' This ceratopsid is closely related to the Nasutoceratops.

Build options
Compare DiabloceratopsCreate a custom version

Your build

Health
1,500
Damage
400
Speed
104
Armor
6%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
0%
Rend
60%
Speed reduction
0%
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and Omega training in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Greater Stunning Impact move icon from Jurassic World Alive

Target highest HP opponent. Attack .

Target random opponent. Stun 75% chance for 1 turn.

Delay: 1. Cooldown: 2.

Leading Charge move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack .

Target all allies. Increase Speed 25% for 2 turns, 4 attacks. Increase Damage 25% for 2 turns, 4 attacks.

Target Self. Shield 25% for 2 turns, 4 attacks.

Cooldown: 2.

Instant Crush move icon from Jurassic World Alive

Priority.

Target all opponents. Vulnerable 50% for 2 turns, 4 attacks. Attack , bypassing Dodge, Absorb. Reduce Speed 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 3.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (104 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,50013,500
Damage4003,000
Speed104149
Armor6%40%
Crit chance5%25%
Crit damage1.25×1.3×

Before conditional battle effects.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,500400
31001,5001,500400
41002,0001,500400
55002,5001,500400
65003,0001,500400
75003,5001,500400
85004,0001,500400
95005,0001,500400
101,0007,0001,500400
111,0008,0001,500400
121,00010,0001,500400
131,00012,0001,500400
141,00015,0001,500400
151,50020,0001,500400
161,50025,0001,500400
171,50030,0001,500400
181,50035,0001,500400
191,50045,0001,500400
202,00050,0001,500400
212,00065,0001,500400
222,00080,0001,500400
232,00095,0001,500400
242,000120,0001,500400
252,700150,0001,500400
262,700180,0001,500400
272,700210,0001,500400
282,700250,0001,500400
292,700300,0001,500400
302,800350,0001,500400
313,500400,0001,500400
324,000400,0001,500400
334,500400,0001,500400
345,000400,0001,500400
355,500400,0001,500400
26 left
182 left
HP 1,500DMG 400SPD 104ARM 6%CRIT 5%