Compare Jurassic World Alive dinosaurs
'93 Classic T. RexOmega
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AnkyntrosaurusLegendary- 488 more. Keep typing to narrow the list.
Comparing '93 Classic T. Rex. Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.
Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 2,960 |
| Damage | 1,690 |
| Speed | 119 |
| Armor | 0% |
| Crit chance | 55% |
| Crit damage | 2× |
| Level | 26 |
| Training points | 182 |
| Class | Fierce |
The highest value in each row is in bold, with its lead over the next best.
Moves
'93 Classic T. Rex
- Delay 0 · Cooldown 0
Self: increase Damage by 25% for 2 turns, 4 attacks, increase Speed by 25% for 2 turns, 4 attacks, increase Crit Chance by 25% for 2 turns, 4 attacks.
At or below 50% HP:
- Delay 0 · Cooldown 1
All opponents: destroy shields, bypass armor, attack 1.5x, devour heal 60% over 2 turns, remove taunt. Self: cleanse vulnerability.
- Delay 0 · Cooldown 1Priority
Fastest opponent: reduce Speed by 75% for 2 turns, 4 attacks. Random opponent: destroy shields. Highest HP opponent: bypass armor, attack 1.5x.
- Delay 1 · Cooldown 2
Fastest opponent: bypass armor, bypass dodge, attack 2x.
At or below 33% HP:
Counter, swap-in and passive (2)
- Counter
Attacker: destroy shields. Highest HP opponent: bypass armor, deal 25% of max HP as damage (rend).
- Passive
Self: counter-attack.
Resistances
- Immune: Crit reduction, Damage over time, Rend, Speed reduction and Taunt
- 33%: Damage reduction
- 25%: Vulnerability
- 0%: Stun, Swap prevention, Armor reduction, Affliction, Healing reduction and Daze
Counters
Counters come from simulated battles, which leave Omega creatures out because their stats depend on training.
Tier, build and costs
Simulated tier
| Item | '93 Classic T. Rex |
|---|---|
| Tier | Not ranked |
| Rank |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | '93 Classic T. Rex |
|---|---|
| Enhancements | None |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | '93 Classic T. Rex |
|---|---|
| DNA | 30,700level 1 to 26 |
| Coins | 969,500 |
| To create | 100 DNA |
Fusion
| Item | '93 Classic T. Rex |
|---|---|
| Made from | Not a hybrid |
| Fuses into | Nothing |
Tournaments and raids
| Item | '93 Classic T. Rex |
|---|---|
| Tournament formats | Allowed in 92 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.