Compare Jurassic World Alive dinosaurs

Level
Omega training

Comparing '93 Classic T. Rex. Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Stats

Stats: Level 26, no boosts, Omegas with their training points spread evenly, no enhancements
Stat'93 Classic T. Rex
Health2,960
Damage1,690
Speed119
Armor0%
Crit chance55%
Crit damage2×
Level26
Training points182
ClassFierce

The highest value in each row is in bold, with its lead over the next best.

Moves

'93 Classic T. Rex

  • Delay 0 · Cooldown 0

    Self: increase Damage by 25% for 2 turns, 4 attacks, increase Speed by 25% for 2 turns, 4 attacks, increase Crit Chance by 25% for 2 turns, 4 attacks.

    At or below 50% HP:

  • Invulnerable Devour Impact move icon from Jurassic World Alive
    Delay 0 · Cooldown 1

    All opponents: destroy shields, bypass armor, attack 1.5x, devour heal 60% over 2 turns, remove taunt. Self: cleanse vulnerability.

  • Immobilizing Impact move icon from Jurassic World Alive
    Delay 0 · Cooldown 1Priority

    Fastest opponent: reduce Speed by 75% for 2 turns, 4 attacks. Random opponent: destroy shields. Highest HP opponent: bypass armor, attack 1.5x.

  • Alert Rampage Overthrow move icon from Jurassic World Alive
    Delay 1 · Cooldown 2

    Fastest opponent: bypass armor, bypass dodge, attack 2x.

    At or below 33% HP:

Counter, swap-in and passive (2)
  • Rending Counter-Attack move icon from Jurassic World Alive
    Counter

    Attacker: destroy shields. Highest HP opponent: bypass armor, deal 25% of max HP as damage (rend).

  • Passive Counter Attack move icon from Jurassic World Alive
    Passive

    Self: counter-attack.

Resistances

  • Immune: Crit reduction, Damage over time, Rend, Speed reduction and Taunt
  • 33%: Damage reduction
  • 25%: Vulnerability
  • 0%: Stun, Swap prevention, Armor reduction, Affliction, Healing reduction and Daze

Counters

Counters come from simulated battles, which leave Omega creatures out because their stats depend on training.

Tier, build and costs

Simulated tier
Simulated tier list placement
Item'93 Classic T. Rex
TierNot ranked
Rank

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
Item'93 Classic T. Rex
EnhancementsNone

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
Item'93 Classic T. Rex
DNA30,700level 1 to 26
Coins969,500
To create100 DNA
Fusion
Fusion
Item'93 Classic T. Rex
Made fromNot a hybrid
Fuses intoNothing
Tournaments and raids
Tournaments and raids
Item'93 Classic T. Rex
Tournament formatsAllowed in 92 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.