Compare Jurassic World Alive dinosaurs
VectispinusOmega
'93 Classic T. RexOmega
AcrocanthopsLegendary
AcrocanthosaurusEpic
AenocyonyxUnique
AerospinosaurusUnique
AerotitanEpic
AilurarctosEpic
AlacranixApex
AlankydactylusApex
AlankyloceratopsUnique
AlankylosaurusLegendary
AlanqaEpic
AlbertoceviaUnique
AlbertosaurusRare
AlbertospinosUnique
AlioramusEpic
AliorasuchusUnique
AllodriguesUnique
AlloraptorLegendary
AllosaurusCommon
Allosaurus Gen2Epic
AllosinosaurusLegendary
AmargasaurusRare
AmargocephalusEpic
AmpelorexUnique
AmpelosaurusEpic
AmphicyonCommon
AndrewsarchusRare
AndrewtheriumEpic
AndrewtodonEpic
AndrewtopsUnique
AngelLegendary
AnimantarxEpic
AnkylocodonRare
AnkylodactylusLegendary
AnkylodicurusEpic
AnkylomolochLegendary
Ankylos LuxApex
AnkylosaurusEpic
Ankylosaurus Gen 2Common- 488 more. Keep typing to narrow the list.
Comparing Vectispinus. Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.
Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.
Stats
| Stat | |
|---|---|
| Health | 2,830 |
| Damage | 1,590 |
| Speed | 116 |
| Armor | 30% |
| Crit chance | 15% |
| Crit damage | 1.5× |
| Level | 26 |
| Training points | 182 |
| Class | Fierce + Resilient |
The highest value in each row is in bold, with its lead over the next best.
Moves
Vectispinus
- Delay 0 · Cooldown 0Priority
Self: shield 50% for 1 turn, 4 attacks. Fastest opponent: reduce Speed by 50% for 3 turns, 3 attacks, bypass dodge, attack 1x.
- Delay 0 · Cooldown 1
Self: increase Damage by 20% for 2 turns, 4 attacks, cleanse vulnerability. Lowest HP opponent: remove taunt, destroy shields, bypass armor, attack 1x, damage over time 15% per turn for 1 turn.
- Delay 0 · Cooldown 2
Self: cleanse damage reduction. Fastest opponent: remove dodge, remove cloak, remove speed increase, attack 1.5x, vulnerable 50% for 2 turns, 2 attacks. Highest HP opponent: damage over time 33.41% per turn for 1 turn.
- Delay 1 · Cooldown 3Priority
Lowest HP opponent: bypass armor, attack 2x, devour heal 40% over 3 turns. Self: shield 50% for 2 turns, 4 attacks, increase Armor by 25% for 2 turns, 4 attacks.
Revenge:
Counter, swap-in and passive (2)
- Swap-in
Lowest HP opponent: bypass armor, attack 1x, damage over time 15% per turn for 1 turn. Self: cannot swap for 2 turns.
- On escape
Self: increase Armor by 25% for 2 turns, 4 attacks, shield 50% for 2 turns, 4 attacks.
Resistances
- 50%: Damage over time, Stun, Taunt and Armor reduction
- 0%: Crit reduction, Damage reduction, Rend, Speed reduction, Swap prevention, Vulnerability, Affliction, Healing reduction and Daze
Counters
Counters come from simulated battles, which leave Omega creatures out because their stats depend on training.
Tier, build and costs
Simulated tier
| Item | Vectispinus |
|---|---|
| Tier | Not ranked |
| Rank |
From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.
Enhancements
| Item | Vectispinus |
|---|---|
| Enhancements | None |
Stats on this page leave enhancements out. Plan them on each creature’s page.
Costs to level 26
| Item | Vectispinus |
|---|---|
| DNA | 30,700level 1 to 26 |
| Coins | 969,500 |
| To create | 100 DNA |
Fusion
| Item | Vectispinus |
|---|---|
| Made from | Not a hybrid |
| Fuses into | Nothing |
Tournaments and raids
| Item | Vectispinus |
|---|---|
| Tournament formats | Allowed in 92 of 289 |
| Raid | Not a raid boss |
Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.