Compare Jurassic World Alive dinosaurs

Level

Comparing Quetzalvexus. Level 26, no boosts, no enhancements.

Level 26, no boosts, no enhancements.

Stats

Stats: Level 26, no boosts, no enhancements
StatQuetzalvexus
Health4,275
Damage1,750
Speed129
Armor15%
Crit chance30%
Crit damage1.55×
Level26
ClassWildcard

The highest value in each row is in bold, with its lead over the next best.

Moves

Quetzalvexus

  • Cunning Fierce Strike move icon from Jurassic World Alive
    Delay 0 · Cooldown 0

    Self: cleanse damage over time. Highest damage opponent: destroy shields, remove taunt, bypass armor, attack 1x, reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks, remove crit increase, remove damage increase.

  • Delay 0 · Cooldown 2Priority

    All allies: increase Crit Chance by 100% for 2 turns, 4 attacks. Self: increase Speed by 20% for 2 turns, 4 attacks, increase Damage by 15% for 2 turns, 2 attacks. All opponents: remove all positive effects, reduce Damage by 50% for 2 turns, 4 attacks.

    At or below 50% HP:

  • Delay 0 · Cooldown 2Priority

    Highest damage opponent: destroy shields. Highest HP opponent: bypass armor, attack 1.5x, devour heal 40% over 2 turns, remove all positive effects, reduce Armor by 75% for 1 turn, 4 attacks. Highest damage opponent: reduce Healing by 50% for 2 turns, 4 attacks, stun 100% chance for 1 turn. Highest HP opponent: damage over time 40% per turn for 2 turns. Self: 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

  • Delay 0 · Cooldown 2

    All opponents: destroy shields, bypass armor, bypass dodge, attack 0.666x ×3. Fastest opponent: reduce Speed by 50% for 3 turns. Most positive effects opponent: daze 100% for 3 turns.

Counter, swap-in and passive (4)
  • Counter

    Self: cleanse damage over time. All opponents: remove crit increase. Highest damage opponent: remove damage increase, reduce Damage by 50% for 1 turn, 2 attacks, reduce Crit Chance by 100% for 1 turn, 2 attacks. Attacker: attack 0.5x ×2.

  • Swap-in

    Self: 100% chance to dodge 67% of damage for 2 turns, 4 attacks. Highest damage opponent: destroy shields. Lowest HP opponent: bypass armor, bypass dodge, attack 1x, devour heal 10% over 3 turns. Highest HP opponent: reduce Armor by 50% for 2 turns, 4 attacks, stun 100% chance for 1 turn, damage over time 15% per turn for 3 turns. Self: cannot swap for 2 turns.

  • Obstruction to Flight move icon from Jurassic World Alive
    On escape

    Attacker: prevent swap for 1 turn. Self: cleanse all negative effects, increase Speed by 10% for 1 turn, increase Crit Chance by 25% for 2 turns, 1 attack.

  • Passive Counter Attack move icon from Jurassic World Alive
    Passive

    Self: counter-attack.

Resistances

  • Immune: Stun and Swap prevention
  • 75%: Damage over time, Damage reduction and Healing reduction
  • 50%: Armor reduction
  • 45%: Rend
  • 33%: Vulnerability
  • 25%: Crit reduction and Speed reduction
  • 0%: Taunt, Affliction and Daze

Counters

From simulated one-on-one battles at level 26 with no boosts, against 494 creatures.

  • Quetzalvexus beats 490 of 494 and is beaten by 5.

Beats Quetzalvexus (5)

Tier, build and costs

Simulated tier
Simulated tier list placement
ItemQuetzalvexus
TierS tier, wins 99%
Rank3 of 495

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
ItemQuetzalvexus
EnhancementsFrom level 30: +2 speed, +10% health, +2 boost slots, +10% damage, Reactive ability

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
ItemQuetzalvexus
DNA0level 26 to 26
Coins0
To create300 DNA
Fusion
Fusion
ItemQuetzalvexus
Made fromQuetzaldraco (50 DNA, level 15+) + Pterovexus (200 DNA, level 15+)200 coins per fuse
Fuses intoNothing
Tournaments and raids
Tournaments and raids
ItemQuetzalvexus
Tournament formatsAllowed in 42 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.