Compare Jurassic World Alive dinosaurs

Level
Omega training

Comparing Koreanosaurus. Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Level 26, no boosts, Omegas with their training points spread evenly, no enhancements.

Stats

Stats: Level 26, no boosts, Omegas with their training points spread evenly, no enhancements
StatKoreanosaurus
Health4,320
Damage880
Speed120
Armor30%
Crit chance50%
Crit damage1.4×
Level26
Training points182
ClassResilient

The highest value in each row is in bold, with its lead over the next best.

Moves

Koreanosaurus

  • Delay 0 · Cooldown 0Priority

    Highest damage opponent: attack 1x. Self: shield 50% for 1 turn, 2 attacks, heal 10% of max HP.

  • Resilient Impact move icon from Jurassic World Alive
    Delay 0 · Cooldown 1

    Self: remove damage reduction. Fastest opponent: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1.5x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.

  • Unstoppable Force move icon from Jurassic World Alive
    Delay 2 · Cooldown 2

    All opponents: destroy shields, bypass dodge, attack 2.5x, stun 50% chance for 1 turn.

  • Delay 1 · Cooldown 3

    Self: heal 100% of max HP, cleanse all negative effects. Lowest HP opponent: reduce Speed by 50% for 2 turns.

Counter, swap-in and passive (3)
  • Medium Resilient Counter-Attack move icon from Jurassic World Alive
    Counter

    Self: cleanse damage reduction. Attacker: remove cloak. Fastest opponent: remove dodge. Attacker: attack 0.5x. Highest HP opponent: vulnerable 50% for 2 turns, 1 attack.

  • On escape

    Self: heal 100% of max HP, cleanse all negative effects. Lowest HP opponent: reduce Speed by 50% for 2 turns.

  • Passive Counter Attack move icon from Jurassic World Alive
    Passive

    Self: counter-attack.

Resistances

  • Immune: Crit reduction, Vulnerability and Armor reduction
  • 66%: Rend
  • 50%: Damage reduction
  • 25%: Damage over time
  • 0%: Speed reduction, Stun, Swap prevention, Taunt, Affliction, Healing reduction and Daze

Counters

Counters come from simulated battles, which leave Omega creatures out because their stats depend on training.

Tier, build and costs

Simulated tier
Simulated tier list placement
ItemKoreanosaurus
TierNot ranked
Rank

From the simulated 1v1 tier list: one-on-one battles at level 26, no boosts, against every other creature. Swaps, boosts and enhancements are not modelled.

Enhancements
Enhancements
ItemKoreanosaurus
EnhancementsNone

Stats on this page leave enhancements out. Plan them on each creature’s page.

Costs to level 26
Costs to level 26
ItemKoreanosaurus
DNA30,700level 1 to 26
Coins969,500
To create100 DNA
Fusion
Fusion
ItemKoreanosaurus
Made fromNot a hybrid
Fuses intoNothing
Tournaments and raids
Tournaments and raids
ItemKoreanosaurus
Tournament formatsAllowed in 92 of 289
RaidNot a raid boss

Counted over the tournament formats in the archive with complete entry rules. Each event can add its own level and boost limits.