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Leaellynasaura
OmegaCunning + ResilientNon-hybrid

Leaellynasaura

Living in small social groups, Leaellynasaura likely communicates with chirps and body signals, keeping in touch while foraging for ferns and soft plants.

Build your creature

Health
1,100
Damage
460
Speed
110
Armor
0%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Omega training

182 left · 0 / 182 points used

0 of 102 points. +45 per point · cap 5,690 before boosts Up to 102 available for this stat with your current allocation.
0 of 90 points. +15 per point · cap 1,810 before boosts Up to 90 available for this stat with your current allocation.
0 of 11 points. +2 per point · cap 132 before boosts Up to 11 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 25% before boosts Up to 25 available for this stat with your current allocation.
0 of 45 points. +1 percentage points per point · cap 50% before boosts Up to 45 available for this stat with your current allocation.
0 of 25 points. +1 percentage points per point · cap 1.5× before boosts Up to 25 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget. Omega training uses a separate point budget and is applied before boosts.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health1,1008,535
Damage4602,715
Speed110172
Armor0%25%
Crit chance5%50%
Crit damage1.25×1.5×

Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 2630,700 DNA969,500 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21001,0001,100460
31001,5001,100460
41002,0001,100460
55002,5001,100460
65003,0001,100460
75003,5001,100460
85004,0001,100460
95005,0001,100460
101,0007,0001,100460
111,0008,0001,100460
121,00010,0001,100460
131,00012,0001,100460
141,00015,0001,100460
151,50020,0001,100460
161,50025,0001,100460
171,50030,0001,100460
181,50035,0001,100460
191,50045,0001,100460
202,00050,0001,100460
212,00065,0001,100460
222,00080,0001,100460
232,00095,0001,100460
242,000120,0001,100460
252,700150,0001,100460
262,700180,0001,100460
272,700210,0001,100460
282,700250,0001,100460
292,700300,0001,100460
302,800350,0001,100460
313,500400,0001,100460
324,000400,0001,100460
334,500400,0001,100460
345,000400,0001,100460
355,500400,0001,100460
Level 26HP 1,100DMG 460SPD 110

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Dispersed Cunning Strike

Lv 1+Delay 0Cooldown 0

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

?
active · Move 2

Evasive Protection

Lv 1+Delay 0Cooldown 1Priority

Self. cleanse all negative effects; 75% chance to dodge 66.7% of damage for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; shield 25% for 2 turns, 4 attacks.

?
Lv 6+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 2x; reduce Healing by 100% for 1 turn; reduce Damage by 50% for 1 turn, 4 attacks; prevent swap for 1 turn.

active · Move 4

Alert Shrill Screech

Base / secureLv 21+Delay 0Cooldown 1Priority

Self. cleanse damage reduction; heal 33% of max HP; cleanse all negative effects; increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 2 attacks.

threatenedLv 21+Delay 1Cooldown 2Priority

HP 33%

Self. increase Damage by 50% for 1 turn, 2 attacks; 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

Highest damage opponent. bypass armor, bypass dodge, attack 2x.

Self. taunt for 2 turns.

Variant details →
Counter, swap & passive abilities 3
?
Lv 16+Delay 0Cooldown 0

Attacker. reduce Healing by 25% for 1 turn, 2 attacks.

Self. increase Healing by 25% for 2 turns, 4 attacks.

Lv 11+Delay 0Cooldown 0

Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Leaellynasaura’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated. This target uses untrained Omega stats.

Calculating move sequences…

Game 3.22.45. About this snapshot