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Anti-Heal

Targets, effects and timing from the game data.

Delay 0 turnsCooldown 0 turnsPriority Normal

What it does

All opponents

  • reduce Healing by 100% for 1 turn

Self

  • cannot swap for 2 turns
Exact effect parameters
[
  {
    "type": "BeEfDuBuDeDa",
    "parameters": {
      "$type": "BeEfDuBuDeDa, x",
      "aa": "Heal",
      "p": -10000000,
      "c": false,
      "eac": 0,
      "d": 1,
      "dho": "NONE",
      "tr": "None",
      "tg": "Enemy",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Enemy"
    }
  },
  {
    "type": "BeEfDuLoDa",
    "parameters": {
      "$type": "BeEfDuLoDa, x",
      "d": 2,
      "dho": "NONE",
      "tr": "None",
      "tg": "Self",
      "tc": 1,
      "tlt": "None",
      "tli": 0,
      "tlg": "Self"
    }
  }
]

Who uses it

2 playable creatures in this snapshot.