← Ability library

Group Takedown

Targets, effects and timing from the game data.

Delay 1 turnsCooldown 2 turnsPriority First

What it does

All allies

  • remove damage reduction
  • cleanse crit reduction
  • increase Damage by 50% for 2 turns, 1 attack
Exact effect parameters
[
  {
    "type": "BeEfInReDeDaDa",
    "parameters": {
      "$type": "BeEfInReDeDaDa, x",
      "tr": "None",
      "tg": "Ally",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Ally"
    }
  },
  {
    "type": "BeEfInClDa",
    "parameters": {
      "$type": "BeEfInClDa, x",
      "ce": "DebuffCrit",
      "tr": "None",
      "tg": "Ally",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Ally"
    }
  },
  {
    "type": "BeEfDuBuDeDa",
    "parameters": {
      "$type": "BeEfDuBuDeDa, x",
      "aa": "AttackPower",
      "p": 5000000,
      "c": false,
      "eac": 1,
      "d": 2,
      "dho": "NONE",
      "tr": "None",
      "tg": "Ally",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Ally"
    }
  }
]

Who uses it

1 playable creatures in this snapshot.