← Ability library

Group Critical Alert

Targets, effects and timing from the game data.

Delay 0 turnsCooldown 2 turnsPriority First

What it does

All allies

  • increase Crit Chance by 100% for 2 turns, 4 attacks

All opponents

  • reduce Damage by 50% for 2 turns, 4 attacks
Exact effect parameters
[
  {
    "type": "BeEfDuBuDeDa",
    "parameters": {
      "$type": "BeEfDuBuDeDa, x",
      "aa": "CriticalHitChance",
      "p": 10000000,
      "c": false,
      "eac": 4,
      "d": 2,
      "dho": "NONE",
      "tr": "None",
      "tg": "Ally",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Ally"
    }
  },
  {
    "type": "BeEfDuBuDeDa",
    "parameters": {
      "$type": "BeEfDuBuDeDa, x",
      "aa": "AttackPower",
      "p": -5000000,
      "c": false,
      "eac": 4,
      "d": 2,
      "dho": "NONE",
      "tr": "None",
      "tg": "Enemy",
      "tc": 4,
      "tlt": "Row",
      "tli": 0,
      "tlg": "Enemy"
    }
  }
]

Who uses it

1 playable creatures in this snapshot.