← Ability library

Alert Group Defense
Targets, effects and timing from the game data.
Delay 0 turnsCooldown 2 turnsPriority First
What it does
Highest HP opponent
- vulnerable 50% for 2 turns, 1 attack
All allies
- increase Armor by 25% for 2 turns, 4 attacks
Highest HP opponent
- reduce Healing by 50% for 2 turns
Exact effect parameters
[
{
"type": "BeEfDuVuDa",
"parameters": {
"$type": "BeEfDuVuDa, x",
"vuln": 5000000,
"eac": 1,
"d": 2,
"dho": "NONE",
"tr": "HighestHP",
"tg": "Enemy",
"tc": 1,
"tlt": "None",
"tli": 0,
"tlg": "Enemy"
}
},
{
"type": "BeEfDuBuDeDa",
"parameters": {
"$type": "BeEfDuBuDeDa, x",
"aa": "Armor",
"p": 2500000,
"c": true,
"eac": 4,
"d": 2,
"dho": "NONE",
"tr": "None",
"tg": "Ally",
"tc": 4,
"tlt": "Row",
"tli": 0,
"tlg": "Ally"
}
},
{
"type": "BeEfDuBuDeDa",
"parameters": {
"$type": "BeEfDuBuDeDa, x",
"aa": "Heal",
"p": -5000000,
"c": true,
"eac": 0,
"d": 2,
"dho": "NONE",
"tr": "HighestHP",
"tg": "Enemy",
"tc": 1,
"tlt": "None",
"tli": 0,
"tlg": "Enemy"
}
}
]Who uses it
1 playable creatures in this snapshot.
