# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Woolly Mammoth only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Thursday: Woolly Mammoth

Bosses in this file:
- Woolly Mammoth (Epic, 1 community strategy): https://jwaedge.com/raids.md?boss=woolly-mammoth

## Woolly Mammoth

Epic raid boss · Thursday · Boss level 14 · 3 rounds · up to 4 players · no minions.
Raid limits: creature level ≤ 15; boosts per stat ≤ 5 health, 5 damage, 5 speed.
Page: https://jwaedge.com/raids?boss=woolly-mammoth · This boss only: https://jwaedge.com/raids.md?boss=woolly-mammoth

### Woolly Mammoth: boss rounds

#### Round 1: HP 8,352 · Damage 668 · Speed 115 · Armor 10% · Crit 5% × 1.25
Resistances: Damage over time 80%, Damage reduction 50%, Rend 80%, Speed reduction 100%, Stun 70%, Vulnerability 50%, Armor reduction 50%, Affliction 80%, Healing reduction 80%, Daze 80%. No resistance to: Crit reduction, Swap prevention, Taunt.
- Move 1: **Group Power Strike** (delay 0, cooldown 0). Self: increase Damage by 50% for 4 turns. All opponents: attack 1x.
- Move 2: **Group Decelerating Rampage** (delay 0, cooldown 2). All opponents: reduce Speed by 50% for 2 turns; attack 2x.
- Move 3: **Bellow** (delay 0, cooldown 0, first priority). Self: cleanse all negative effects; shield 50% for 1 turn, 4 attacks. All opponents: reduce Speed by 50% for 2 turns. Self: taunt for 1 turn.

#### Round 2: HP 8,352 · Damage 668 · Speed 115 · Armor 10% · Crit 5% × 1.25
Resistances: same as round 1.
- Move 1: **Group Decelerating Rampage** (delay 0, cooldown 2). All opponents: reduce Speed by 50% for 2 turns; attack 2x.
- Move 2: **Bellow** (delay 0, cooldown 0, first priority). Self: cleanse all negative effects; shield 50% for 1 turn, 4 attacks. All opponents: reduce Speed by 50% for 2 turns. Self: taunt for 1 turn.
- Move 3: **Group Power Strike** (delay 0, cooldown 0). Self: increase Damage by 50% for 4 turns. All opponents: attack 1x.

#### Round 3: HP 8,352 · Damage 668 · Speed 115 · Armor 10% · Crit 5% × 1.25
Resistances: same as round 2.
- Move 1: **Group Power Strike** (delay 0, cooldown 0). Self: increase Damage by 50% for 4 turns. All opponents: attack 1x.
- Move 2: **Group Decelerating Rampage** (delay 0, cooldown 2). All opponents: reduce Speed by 50% for 2 turns; attack 2x.

### Woolly Mammoth: community strategies (1)

Current moves of every creature used below: see "Team creature moves" at the end.

#### Strategy 1

By Tyrant Predatorz, LythCrew · via JWA Rocks · written for game 2.2 · 3 turns over 3 rounds. Original: https://jwa.rocks/images/raids/WoollyMammoth.jpg

Rounds: Round 1 = turn 1; Round 2 = turn 2; Round 3 = turn 3.

Team (player slot, creature, minimum requirements):
- P1 Thylacotator: Level: 12+
- P2 Thylacotator: Level: 12+
- P3 Thylacotator: Level: 12+
- P4 Spinotahraptor: Level: 11+

Turn by turn:
- Turn 1 (Round 1): P1 Thylacotator: Maiming Wound | P2 Thylacotator: Maiming Wound | P3 Thylacotator: Maiming Wound | P4 Spinotahraptor: Gashing Wound
- Turn 2 (Round 2): P1 Thylacotator: Deliberate Prowl | P2 Thylacotator: Deliberate Prowl | P3 Thylacotator: Deliberate Prowl | P4 Spinotahraptor: Cunning Impact
- Turn 3 (Round 3): P1 Thylacotator: Rending Takedown | P2 Thylacotator: Rending Takedown | P3 Thylacotator: Rending Takedown | P4 Spinotahraptor: Distracting Impact

## Team creature moves

Current moves of every creature used in the strategies above. Use them to adapt when a turn goes differently from the plan (a dodge, a crit, a missed stun, a creature knocked out).

- **Spinotahraptor** (Epic, Cunning + Fierce): https://jwaedge.com/creatures/spinotahraptor
  - Move 1: **Cunning Fierce Strike** (delay 0, cooldown 0). Self: cleanse damage over time. Highest damage opponent: destroy shields; remove taunt; bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
  - Move 2: **Gashing Wound** (delay 0, cooldown 1). Highest HP opponent: attack 1x; damage over time 30% per turn for 2 turns.
  - Move 3: **Distracting Impact** (delay 0, cooldown 2). Highest damage opponent: reduce Damage by 50% for 2 turns, 4 attacks. Lowest HP opponent: attack 1.5x.
  - Move 4: **Cunning Impact** (delay 0, cooldown 1). Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1.5x.
  - On-escape: **No Escape** (delay 0, cooldown 0). Attacker: prevent swap for 1 turn.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
- **Thylacotator** (Epic, Wildcard): https://jwaedge.com/creatures/thylacotator
  - Move 1: **Superiority Strike** (delay 0, cooldown 0). Self: cleanse damage reduction. Fastest opponent: reduce Speed by 50% for 1 turn. Lowest HP opponent: bypass dodge, attack 1x.
  - Move 2: **Deliberate Prowl** (delay 0, cooldown 0). Self: cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 3 turns, 2 attacks.
  - Move 3: **Rending Takedown** (delay 1, cooldown 1). Highest HP opponent: destroy shields; bypass armor, deal 60% of max HP as damage (rend).
  - Move 4: **Maiming Wound** (delay 0, cooldown 2). Highest HP opponent: attack 1x; damage over time 40% per turn for 2 turns.
  - Swap-in: **Swap in Distraction** (delay 0, cooldown 0). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks. Self: cannot swap for 2 turns.
