# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Therizinosaurus only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Sunday: Therizinosaurus

Bosses in this file:
- Therizinosaurus (Rare, 2 community strategies): https://jwaedge.com/raids.md?boss=therizinosaurus

## Therizinosaurus

Rare raid boss · Sunday · Boss level 10 · 2 rounds · up to 4 players · no minions.
Raid limits: creature level ≤ 10; boosts per stat ≤ 0 health, 0 damage, 0 speed.
Page: https://jwaedge.com/raids?boss=therizinosaurus · This boss only: https://jwaedge.com/raids.md?boss=therizinosaurus

### Therizinosaurus: boss rounds

#### Round 1: HP 7,787 · Damage 366 · Speed 130 · Armor 0% · Crit 5% × 1.25
Resistances: Crit reduction 50%, Damage over time 80%, Damage reduction 50%, Rend 80%, Stun 90%, Vulnerability 15%, Affliction 80%, Healing reduction 80%, Daze 80%. No resistance to: Speed reduction, Swap prevention, Taunt, Armor reduction.
- Move 1: **Targeted Cunning Strike** (delay 0, cooldown 0). Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x. Self: increase Damage by 10% for 2 turns, 4 attacks.
- Move 2: **Accelerating Group Strike** (delay 0, cooldown 0). Self: increase Speed by 10% for 2 turns, 4 attacks. All opponents: attack 1x.
- Move 3: **Clawing Rampage** (delay 0, cooldown 0, first priority). Highest damage opponent: attack 2x.
- Counter: **Gradual Counter Acceleration** (delay 0, cooldown 0). Self: increase Speed by 10% for 1 turn, 2 attacks; increase Damage by 15% for 1 turn, 2 attacks.
- Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.

#### Round 2: HP 7,787 · Damage 366 · Speed 130 · Armor 0% · Crit 5% × 1.25
Resistances: same as round 1.
- Move 1: **Ferocious Cunning Strike** (delay 0, cooldown 0). Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x. Self: increase Damage by 10% for 2 turns, 4 attacks.
- Move 2: **Accelerating Group Impact** (delay 0, cooldown 0). Self: increase Speed by 10% for 2 turns, 4 attacks. All opponents: attack 1.5x.
- Move 3: **Clawing Rampage** (delay 0, cooldown 0, first priority). Highest damage opponent: attack 2x.
- Counter: **Gradual Counter Acceleration** (delay 0, cooldown 0). Self: increase Speed by 10% for 1 turn, 2 attacks; increase Damage by 15% for 1 turn, 2 attacks.
- Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.

### Therizinosaurus: community strategies (2)

Current moves of every creature used below: see "Team creature moves" at the end.

#### Strategy 1

By Seven, SeaWitch · via JWA Rocks · written for game 2.17 · 6 turns over 2 rounds. Original: https://jwa.rocks/images/raids/Therizinosaurus.png

Rounds: Round 1 = turns 1 to 3; Round 2 = turns 4 to 6.

Team (player slot, creature, minimum requirements):
- P1 Suchotator: Level: 10
- P2 Suchotator: Level: 10

Turn by turn:
- Turn 1 (Round 1): Boss: Targeted Cunning Strike | P1 Suchotator: Lethal Wound (move 2) | P2 Suchotator: Lethal Wound (move 2)
- Turn 2 (Round 1): Boss: Accelerating Group Strike | P1 Suchotator: Superiority Strike | P2 Suchotator: Superiority Strike (move 1)
- Turn 3 (Round 1): Boss: Clawing Rampage | P1 Suchotator: Instant Distraction | P2 Suchotator: Instant Distraction (move 4)
- Turn 4 (Round 2): Boss: Ferocious Cunning Strike | P1 Suchotator: Lethal Wound (move 2) | P2 Suchotator: Lethal Wound (move 2)
- Turn 5 (Round 2): Boss: Accelerating Group Impact | P1 Suchotator: Superiority Strike | P2 Suchotator: Superiority Strike (move 1)
- Turn 6 (Round 2): Boss: Clawing Rampage | P1 Suchotator: Instant Distraction (move 4) | P2 Suchotator: Instant Distraction (move 4)

#### Strategy 2

By Moustayak · via JWA Rocks · written for game 2.17 · 3 turns over 2 rounds. Original: https://jwa.rocks/images/raids/Therizinosaurus2.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turn 3.

Team (player slot, creature, minimum requirements):
- P1 Irritator: Level: 6+
- P2 Tyrannosaurus Rex Gen 2: Level: 9+
- P3 Tyrannosaurus Rex Gen 2: Level: 9+
- P4 Tyrannosaurus Rex Gen 2: Level: 9+

Turn by turn:
- Turn 1 (Round 1): Boss: Targeted Cunning Strike | P1 Irritator: Defense Shattering Strike | P2 Tyrannosaurus Rex Gen 2: Fierce Strike | P3 Tyrannosaurus Rex Gen 2: Fierce Strike | P4 Tyrannosaurus Rex Gen 2: Fierce Strike
- Turn 2 (Round 1): Boss: Accelerating Group Strike | P1 Irritator: Ready to Crush | P2 Tyrannosaurus Rex Gen 2: Defense Shattering Impact | P3 Tyrannosaurus Rex Gen 2: Defense Shattering Impact | P4 Tyrannosaurus Rex Gen 2: Defense Shattering Impact
- Turn 3 (Round 2): Boss: Ferocious Cunning Strike | P1 Irritator: Group Takedown | P2 Tyrannosaurus Rex Gen 2: Armor Piercing Rampage | P3 Tyrannosaurus Rex Gen 2: Armor Piercing Rampage | P4 Tyrannosaurus Rex Gen 2: Armor Piercing Rampage

Notes:
- The three T. Rex Gen 2 levels should add up to at least 27. Otherwise round 2 can need an extra turn when there are no critical hits.

## Team creature moves

Current moves of every creature used in the strategies above. Use them to adapt when a turn goes differently from the plan (a dodge, a crit, a missed stun, a creature knocked out).

- **Irritator** (Rare, Fierce): https://jwaedge.com/creatures/irritator
  - Move 1: **Defense Shattering Strike** (delay 0, cooldown 0). Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Ready to Crush** (delay 0, cooldown 2). All allies: cleanse crit reduction; cleanse damage reduction; increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks.
  - Move 3: **Group Takedown** (delay 1, cooldown 2, first priority). All allies: remove damage reduction; cleanse crit reduction; increase Damage by 50% for 2 turns, 1 attack.
- **Suchotator** (Rare, Wildcard): https://jwaedge.com/creatures/suchotator
  - Move 1: **Superiority Strike** (delay 0, cooldown 0). Self: cleanse damage reduction. Fastest opponent: reduce Speed by 50% for 1 turn. Lowest HP opponent: bypass dodge, attack 1x.
  - Move 2: **Lethal Wound** (delay 0, cooldown 2). Highest HP opponent: attack 1x; damage over time 33.41% per turn for 3 turns.
  - Move 3: **Nullifying Impact** (delay 0, cooldown 2). Most positive effects opponent: remove all effects. Lowest HP opponent: attack 1.5x.
  - Move 4: **Instant Distraction** (delay 0, cooldown 1, first priority). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks.
- **Tyrannosaurus Rex Gen 2** (Rare, Fierce): https://jwaedge.com/creatures/tyrannosaurus-rex-gen-2
  - Move 1: **Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Defense Shattering Impact** (delay 0, cooldown 1). Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Highest HP opponent: bypass armor, attack 1.5x.
  - Move 3: **Armor Piercing Rampage** (delay 1, cooldown 1). Highest HP opponent: bypass armor, attack 2x.
