# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Megalonyx only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Friday: Megalonyx

Bosses in this file:
- Megalonyx (Rare, 1 community strategy): https://jwaedge.com/raids.md?boss=megalonyx

## Megalonyx

Rare raid boss · Friday · Boss level 9 · 2 rounds · up to 4 players · no minions.
Raid limits: creature level ≤ 10; boosts per stat ≤ 0 health, 0 damage, 0 speed.
Page: https://jwaedge.com/raids?boss=megalonyx · This boss only: https://jwaedge.com/raids.md?boss=megalonyx

### Megalonyx: boss rounds

#### Round 1: HP 4,035 · Damage 414 · Speed 101 · Armor 0% · Crit 10% × 1.25
Resistances: Damage over time 90%, Damage reduction 50%, Rend 85%, Speed reduction 100%, Stun 90%, Taunt 50%, Affliction 80%, Healing reduction 80%, Daze 80%. No resistance to: Crit reduction, Swap prevention, Vulnerability, Armor reduction.
- Move 1: **Boding Distraction** (delay 0, cooldown 0, first priority). Self: increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks. Self: increase Crit Chance by 50% for 2 turns, 2 attacks.
- Move 2: **Group Cunning Strike** (delay 0, cooldown 0). All opponents: reduce Damage by 50% for 1 turn, 2 attacks. Highest damage opponent: reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1x.
- Move 3: **Evasive Drain** (delay 0, cooldown 0, first priority). Self: increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks.
- Move 4: **Group Cautious Impact** (delay 0, cooldown 0). Self: increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 1 attack. All opponents: reduce Damage by 50% for 2 turns, 4 attacks. Lowest HP opponent: bypass dodge, attack 1.5x.
- Counter: **Maximal Counter-Attack** (delay 0, cooldown 0). Attacker: attack 1x.
- Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.

#### Round 2: HP 4,035 · Damage 414 · Speed 101 · Armor 0% · Crit 10% × 1.25
Resistances: same as round 1.
- Move 1: **Evasive Drain** (delay 0, cooldown 0, first priority). Self: increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks.
- Move 2: **Group Cunning Impact** (delay 0, cooldown 0). Self: cleanse damage over time. All opponents: reduce Damage by 50% for 1 turn, 2 attacks. Highest damage opponent: reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1.5x.
- Move 3: **Boding Distraction** (delay 0, cooldown 0, first priority). Self: increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks. Self: increase Crit Chance by 50% for 2 turns, 2 attacks.
- Move 4: **Delayed Cautious Rampage** (delay 0, cooldown 0). Self: increase Speed by 10% for 1 turn; 75% chance to dodge 67% of damage for 1 turn, 1 attack. Highest damage opponent: reduce Damage by 50% for 2 turns, 4 attacks. Highest HP opponent: bypass dodge, attack 2x.
- Counter: **Maximal Counter-Attack** (delay 0, cooldown 0). Attacker: attack 1x.
- Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.

### Megalonyx: community strategies (1)

Current moves of every creature used below: see "Team creature moves" at the end.

#### Strategy 1

via JWA Rocks · written for game 2.9 · 2 turns over 2 rounds. Original: https://jwa.rocks/images/raids/Megalonyx.png

Rounds: Round 1 = turn 1; Round 2 = turn 2.

Team (player slot, creature, minimum requirements):
- P1 Irritator: no minimum stats listed
- P2 Suchotator: no minimum stats listed
- P3 Suchotator: no minimum stats listed
- P4 Tyrannosaurus Rex Gen 2: no minimum stats listed

Turn by turn:
- Turn 1 (Round 1): P1 Irritator: Ready to Crush | P2 Suchotator: Nullifying Impact | P3 Suchotator: Superiority Strike | P4 Tyrannosaurus Rex Gen 2: Defense Shattering Impact
- Turn 2 (Round 2): P1 Irritator: Group Takedown | P2 Suchotator: Superiority Strike | P3 Suchotator: Nullifying Impact | P4 Tyrannosaurus Rex Gen 2: Armor Piercing Rampage

## Team creature moves

Current moves of every creature used in the strategies above. Use them to adapt when a turn goes differently from the plan (a dodge, a crit, a missed stun, a creature knocked out).

- **Irritator** (Rare, Fierce): https://jwaedge.com/creatures/irritator
  - Move 1: **Defense Shattering Strike** (delay 0, cooldown 0). Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Ready to Crush** (delay 0, cooldown 2). All allies: cleanse crit reduction; cleanse damage reduction; increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks.
  - Move 3: **Group Takedown** (delay 1, cooldown 2, first priority). All allies: remove damage reduction; cleanse crit reduction; increase Damage by 50% for 2 turns, 1 attack.
- **Suchotator** (Rare, Wildcard): https://jwaedge.com/creatures/suchotator
  - Move 1: **Superiority Strike** (delay 0, cooldown 0). Self: cleanse damage reduction. Fastest opponent: reduce Speed by 50% for 1 turn. Lowest HP opponent: bypass dodge, attack 1x.
  - Move 2: **Lethal Wound** (delay 0, cooldown 2). Highest HP opponent: attack 1x; damage over time 33.41% per turn for 3 turns.
  - Move 3: **Nullifying Impact** (delay 0, cooldown 2). Most positive effects opponent: remove all effects. Lowest HP opponent: attack 1.5x.
  - Move 4: **Instant Distraction** (delay 0, cooldown 1, first priority). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks.
- **Tyrannosaurus Rex Gen 2** (Rare, Fierce): https://jwaedge.com/creatures/tyrannosaurus-rex-gen-2
  - Move 1: **Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Defense Shattering Impact** (delay 0, cooldown 1). Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Highest HP opponent: bypass armor, attack 1.5x.
  - Move 3: **Armor Piercing Rampage** (delay 1, cooldown 1). Highest HP opponent: bypass armor, attack 2x.
