# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Brachiosaurus only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Wednesday: Brachiosaurus

Bosses in this file:
- Brachiosaurus (Epic, 3 community strategies): https://jwaedge.com/raids.md?boss=brachiosaurus

## Brachiosaurus

Epic raid boss · Wednesday · Boss level 14 · 3 rounds · up to 4 players · no minions.
Raid limits: creature level ≤ 15; boosts per stat ≤ 5 health, 5 damage, 5 speed.
Page: https://jwaedge.com/raids?boss=brachiosaurus · This boss only: https://jwaedge.com/raids.md?boss=brachiosaurus

### Brachiosaurus: boss rounds

#### Round 1: HP 13,363 · Damage 751 · Speed 109 · Armor 0% · Crit 15% × 1.25
Resistances: Crit reduction 50%, Damage over time 85%, Damage reduction 100%, Rend 80%, Speed reduction 100%, Stun 100%, Vulnerability 50%, Affliction 80%, Healing reduction 80%, Daze 80%. No resistance to: Swap prevention, Taunt, Armor reduction.
- Move 1: **Group Shield Strike** (delay 0, cooldown 0, first priority). Lowest HP opponent: attack 1x. All allies: shield 50% for 2 turns, 4 attacks.
- Move 2: **Group Resilient Strike** (delay 0, cooldown 0). Self: remove damage reduction. All opponents: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.
- Move 3: **Resilient Vulnerability Rampage** (delay 0, cooldown 0). Self: remove damage reduction. Fastest opponent: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 2x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.

#### Round 2: HP 13,363 · Damage 751 · Speed 109 · Armor 0% · Crit 15% × 1.25
Resistances: same as round 1.
- Move 1: **Shielded Group Strike** (delay 0, cooldown 0, first priority). All opponents: attack 1x. All allies: shield 50% for 2 turns, 4 attacks.
- Move 2: **Group Resilient Impact** (delay 0, cooldown 0). Self: remove damage reduction. All opponents: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1.5x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.

#### Round 3: HP 13,363 · Damage 751 · Speed 109 · Armor 0% · Crit 15% × 1.25
Resistances: same as round 2.
- Move 1: **Group Shield Strike** (delay 0, cooldown 0, first priority). Lowest HP opponent: attack 1x. All allies: shield 50% for 2 turns, 4 attacks.
- Move 2: **Boom** (delay 0, cooldown 0). Self: remove damage reduction. All opponents: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 2x. Highest HP opponent: vulnerable 50% for 2 turns, 1 attack.
- Move 3: **Shielded Resilient Strike** (delay 0, cooldown 0). Self: remove damage reduction. Fastest opponent: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks. Self: shield 50% for 2 turns, 4 attacks.
- Move 4: **Resilient Impact** (delay 0, cooldown 0). Self: remove damage reduction. Fastest opponent: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1.5x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.

### Brachiosaurus: community strategies (3)

Current moves of every creature used below: see "Team creature moves" at the end.

#### Strategy 1

By Eleet · via JWA Rocks · written for game 2.14 · 5 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Brachiosaurus.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turn 3; Round 3 = turns 4 to 5.

Team (player slot, creature, minimum requirements):
- P1 Thylacotator: Level: 15
- P2 Thylacotator: Level: 15
- P3 Thylacotator: Level: 15
- P4 Thylacotator: Level: 15

Turn by turn:
- Turn 1 (Round 1): Boss: Group Shield Strike | P1 Thylacotator: Maiming Wound (move 4) | P2 Thylacotator: Maiming Wound | P3 Thylacotator: Maiming Wound (move 4) | P4 Thylacotator: Maiming Wound
- Turn 2 (Round 1): Boss: Group Resilient Strike | P1 Thylacotator: Deliberate Prowl | P2 Thylacotator: Deliberate Prowl | P3 Thylacotator: Deliberate Prowl (move 2) | P4 Thylacotator: Deliberate Prowl
- Turn 3 (Round 2): Boss: Group Shield Strike | P1 Thylacotator: Rending Takedown | P2 Thylacotator: Rending Takedown | P3 Thylacotator: Rending Takedown | P4 Thylacotator: Rending Takedown (move 3)
- Turn 4 (Round 3): Boss: Group Shield Strike | P1 Thylacotator: Maiming Wound | P2 Thylacotator: Maiming Wound | P3 Thylacotator: Maiming Wound | P4 Thylacotator: Maiming Wound
- Turn 5 (Round 3): Boss: Resilient Vulnerability Rampage | P1 Thylacotator: Rending Takedown | P2 Thylacotator: Rending Takedown | P3 Thylacotator: Rending Takedown (move 3) | P4 Thylacotator: Rending Takedown

Notes:
- A Thylacotator may be knocked out; the remaining team can continue the plan.

#### Strategy 2

By BadSme11 · via JWA Rocks · written for game 2.14 · 3 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Brachiosaurus_2.png

Rounds: Round 1 = turn 1; Round 2 = turn 2; Round 3 = turn 3.

Team (player slot, creature, minimum requirements):
- P1 Irritator: Level 6+; More health than Andrewtodon
- P2 Andrewtherium: Level 11+; More health than Andrewtodon
- P3 Andrewtherium: Level 11+; More health than Andrewtodon
- P4 Andrewtodon: Level 11+; Lowest health

Turn by turn:
- Turn 1 (Round 1): P1 Irritator: Ready to Crush | P2 Andrewtherium: Rending Attack | P3 Andrewtherium: Rending Attack | P4 Andrewtodon: Armor Piercing Impact
- Turn 2 (Round 2): P1 Irritator: Defense Shattering Strike | P2 Andrewtherium: Group Warning Squeal | P3 Andrewtherium: Group Warning Squeal | P4 Andrewtodon: Rending Takedown
- Turn 3 (Round 3): P1 Irritator: Group Takedown | P2 Andrewtherium: Rending Attack | P3 Andrewtherium: Rending Attack | P4 Andrewtodon: Armor Piercing Impact

Notes:
- Andrewtodon must have the lowest health so the opening hit triggers its vulnerability counter.

#### Strategy 3

By GojoHatake, Darths of Dinos · via JWA Rocks · written for game 3.0 · 2 turns over 2 rounds. Original: https://jwa.rocks/images/raids/Brachiosaurus_3.png

Rounds: Round 1 = turn 1; Round 2 = turn 2.

Team (player slot, creature, minimum requirements):
- P1 Megalania: Level: 6+; Health: 1202+
- P2 Megalania: Level: 6+; Health: 1202+
- P3 Megalania: Level: 6+; Health: 1202+
- P4 Megalania: Level: 1+; Health: 1202+

Turn by turn:
- Turn 1 (Round 1): P1 Megalania: Devious Impact | P2 Megalania: Devious Impact | P3 Megalania: Devious Impact | P4 Megalania: Devious Impact
- Turn 2 (Round 2): P1 Megalania: Overwhelming Impact | P2 Megalania: Overwhelming Impact | P3 Megalania: Overwhelming Impact | P4 Megalania: Degenerating Strike

Notes:
- Use at least 1,202 health on every Megalania; 1,200 is insufficient.
- A boss critical hit can require a third turn. The source does not specify a third-turn move.

## Team creature moves

Current moves of every creature used in the strategies above. Use them to adapt when a turn goes differently from the plan (a dodge, a crit, a missed stun, a creature knocked out).

- **Andrewtherium** (Epic, Wildcard): https://jwaedge.com/creatures/andrewtherium
  - Move 1: **Group Cleansing Strike** (delay 0, cooldown 0). All allies: cleanse all negative effects. All opponents: attack 1x.
  - Move 2: **Ferocious Strike** (delay 0, cooldown 3). Self: increase Damage by 50% for 3 turns, 6 attacks. Lowest HP opponent: attack 1x.
  - Move 3: **Group Warning Squeal** (delay 0, cooldown 3, first priority). All allies: shield 50% for 2 turns, 4 attacks. Self: increase Crit Chance by 20% for 2 turns, 2 attacks; increase Damage by 25% for 2 turns. Fastest opponent: reduce Speed by 50% for 2 turns.
  - Move 4: **Rending Attack** (delay 0, cooldown 1). Highest HP opponent: destroy shields; bypass armor, deal 40% of max HP as damage (rend).
  - On-escape: **No Escape** (delay 0, cooldown 0). Attacker: prevent swap for 1 turn.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
- **Andrewtodon** (Epic, Fierce + Resilient): https://jwaedge.com/creatures/andrewtodon
  - Move 1: **Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Armor Piercing Impact** (delay 0, cooldown 1). Lowest HP opponent: bypass armor, attack 1.5x.
  - Move 3: **Cleansing Impact** (delay 0, cooldown 2). Self: cleanse all negative effects. Lowest HP opponent: attack 1.5x.
  - Move 4: **Rending Takedown** (delay 1, cooldown 1). Highest HP opponent: destroy shields; bypass armor, deal 60% of max HP as damage (rend).
  - Counter: **Exposing Counter** (delay 0, cooldown 0). Attacker: vulnerable 50% for 1 turn, 2 attacks.
  - On-escape: **No Escape** (delay 0, cooldown 0). Attacker: prevent swap for 1 turn.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
  - Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.
- **Irritator** (Rare, Fierce): https://jwaedge.com/creatures/irritator
  - Move 1: **Defense Shattering Strike** (delay 0, cooldown 0). Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Ready to Crush** (delay 0, cooldown 2). All allies: cleanse crit reduction; cleanse damage reduction; increase Crit Chance by 30% for 4 turns, 2 attacks; increase Damage by 50% for 4 turns, 2 attacks.
  - Move 3: **Group Takedown** (delay 1, cooldown 2, first priority). All allies: remove damage reduction; cleanse crit reduction; increase Damage by 50% for 2 turns, 1 attack.
- **Megalania** (Omega, Cunning + Fierce): https://jwaedge.com/creatures/megalania
  - Move 1: **Degenerating Strike** (delay 0, cooldown 0). Lowest HP opponent: attack 1x; reduce all resistance by 20% for 3 turns, 6 attacks.
  - Move 2: **Devious Impact** (delay 0, cooldown 1). Lowest HP opponent: bypass armor, attack 1.5x; reduce all resistance by 40% for 1 turn, 2 attacks. Highest HP opponent: damage over time 33.41% per turn for 3 turns. Lowest HP opponent: reduce Damage by 50% for 2 turns, 4 attacks.
  - Move 3: **Overwhelming Impact** (delay 0, cooldown 2). Lowest HP opponent: destroy shields; bypass armor, attack 1.5x, devour heal 60% over 2 turns; reduce all resistance by 40% for 1 turn, 2 attacks; stun 75% chance for 1 turn; damage over time 20% per turn for 2 turns.
  - Move 4: **Lockdown Pressure** (delay 0, cooldown 2). Lowest HP opponent: reduce all resistance by 40% for 1 turn, 2 attacks; remove damage increase; remove speed increase; reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns; prevent swap for 2 turns. Self: prevent swap for 2 turns.
  - Swap-in: **Minor Degenerating Swap in Strike** (delay 0, cooldown 0). Lowest HP opponent: attack 0.5x; reduce all resistance by 20% for 3 turns, 6 attacks.
  - On-escape: **No Escape** (delay 0, cooldown 0). Attacker: prevent swap for 1 turn.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
- **Thylacotator** (Epic, Wildcard): https://jwaedge.com/creatures/thylacotator
  - Move 1: **Superiority Strike** (delay 0, cooldown 0). Self: cleanse damage reduction. Fastest opponent: reduce Speed by 50% for 1 turn. Lowest HP opponent: bypass dodge, attack 1x.
  - Move 2: **Deliberate Prowl** (delay 0, cooldown 0). Self: cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 3 turns, 2 attacks.
  - Move 3: **Rending Takedown** (delay 1, cooldown 1). Highest HP opponent: destroy shields; bypass armor, deal 60% of max HP as damage (rend).
  - Move 4: **Maiming Wound** (delay 0, cooldown 2). Highest HP opponent: attack 1x; damage over time 40% per turn for 2 turns.
  - Swap-in: **Swap in Distraction** (delay 0, cooldown 0). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks. Self: cannot swap for 2 turns.
