# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Arctodus only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Monday: Arctodus

Bosses in this file:
- Arctodus (Rare, 0 community strategies): https://jwaedge.com/raids.md?boss=arctodus

## Arctodus

Rare raid boss · Monday · Boss level 9 · 2 rounds · up to 4 players · no minions.
Raid limits: creature level ≤ 10; boosts per stat ≤ 0 health, 0 damage, 0 speed.
Page: https://jwaedge.com/raids?boss=arctodus · This boss only: https://jwaedge.com/raids.md?boss=arctodus

### Arctodus: boss rounds

#### Round 1: HP 5,453 · Damage 458 · Speed 108 · Armor 10% · Crit 5% × 1.25
Resistances: Crit reduction 50%, Damage over time 20%, Damage reduction 50%, Rend 66%, Speed reduction 100%, Stun 90%, Vulnerability 100%, Armor reduction 50%, Affliction 80%, Healing reduction 80%. No resistance to: Swap prevention, Taunt, Daze.
- Move 1: **Dispersed Decelerating Impact** (delay 0, cooldown 0). All opponents: reduce Speed by 50% for 2 turns; attack 1.5x.
- Move 2: **Shielding Strength** (delay 0, cooldown 0). Self: shield 50% for 2 turns, 8 attacks; increase Damage by 50% for 2 turns, 4 attacks.
- Move 3: **Taxing Strike** (delay 0, cooldown 0). Self: cleanse vulnerability; cleanse damage reduction. Lowest HP opponent: bypass armor, bypass dodge, attack 1x. Fastest opponent: remove speed increase.

#### Round 2: HP 5,453 · Damage 458 · Speed 108 · Armor 10% · Crit 5% × 1.25
Resistances: same as round 1.
- Move 1: **Shielding Strength** (delay 0, cooldown 0). Self: shield 50% for 2 turns, 8 attacks; increase Damage by 50% for 2 turns, 4 attacks.
- Move 2: **Taxing Strike** (delay 0, cooldown 0). Self: cleanse vulnerability; cleanse damage reduction. Lowest HP opponent: bypass armor, bypass dodge, attack 1x. Fastest opponent: remove speed increase.
- Move 3: **Dispersed Decelerating Impact** (delay 0, cooldown 0). All opponents: reduce Speed by 50% for 2 turns; attack 1.5x.

### Arctodus: community strategies

No community strategy has been added for this boss yet.

