# JWA Edge raid reference: Jurassic World Alive raid bosses, minions and community strategies

Plain-text version of https://jwaedge.com/raids for AI assistants, agents and quick reading. This file covers Alacranix only; https://jwaedge.com/raids.md has every boss. Reviewed 2026-09-19.

How to use this reference:
- Find the boss by name. Each boss section lists raid limits, every round's stats, resistances and moves, then its minions, then its community strategies. The current moves of every creature the strategies use are listed once, at the end.
- Pick a strategy whose team matches the creatures available. P1 to P4 are the player slots. Requirements are the author's minimums; "faster than X" sets the speed order the plan depends on.
- Turn numbers count across the whole raid. Each turn lists what every player does; "(move 3)" is the move's position on that creature as numbered in the original plan. A Boss entry is the author's expected boss move for that turn. "[not in its current moves]" means the plan names a move the creature no longer has (moves change with balance updates): use the closest move from its current list at the end.
- Move targets matter: "Lowest HP opponent", "Highest damage opponent" and similar tell you which player takes the hit. Plan shields, taunts and heals around them.
- The order in which a boss or minion picks its moves is not listed here. Do not assume they use moves in the listed order. Counter moves fire when the enemy is attacked; threatened versions replace a move at the stated HP.
- Community strategies were written for the game version shown and have not been retested against the current balance. Stats and moves on this page are current.
- Delay is the number of turns before a move can first be used; cooldown is the number of turns it must wait after use.

Weekly schedule (the player's local weekday; the game changes the raid day at local sunrise, not midnight):
- Monday: Alacranix

Bosses in this file:
- Alacranix (Apex, 4 community strategies): https://jwaedge.com/raids.md?boss=alacranix

## Alacranix

Apex raid boss · Monday · Boss level 30 · 3 rounds · up to 4 players · 2 minions.
Raid limits: creature level ≤ 35; boosts per stat ≤ 20 health, 20 damage, 20 speed.
Page: https://jwaedge.com/raids?boss=alacranix · This boss only: https://jwaedge.com/raids.md?boss=alacranix

### Alacranix: boss rounds

#### Round 1: HP 22,790 · Damage 2,543 · Speed 126 · Armor 40% · Crit 20% × 1.25
Resistances: Crit reduction 50%, Damage over time 100%, Damage reduction 50%, Rend 90%, Speed reduction 20%, Stun 100%, Taunt 100%, Vulnerability 15%, Affliction 80%, Healing reduction 80%. No resistance to: Swap prevention, Armor reduction, Daze.
- Move 1: **Evasive Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x. Self: 75% chance to dodge 66.7% of damage for 2 turns, 8 attacks.
- Move 2: **Group Fierce Decelerating Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. All opponents: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x. All opponents: reduce Speed by 50% for 2 turns.
- Move 3: **Enfeebling Raking Impact** (delay 0, cooldown 0). Most positive effects opponent: remove dodge; remove cloak; bypass armor, attack 1.5x.
- Move 4: **Piercing Destruction** (delay 0, cooldown 0, first priority). Most positive effects opponent: remove all effects; bypass armor, deal 100% of max HP as damage (rend).

#### Round 2: HP 22,790 · Damage 2,543 · Speed 126 · Armor 40% · Crit 20% × 1.25
Resistances: same as round 1.
- Move 1: **Evasive Piercing Impact** (delay 0, cooldown 0). Lowest HP opponent: destroy shields; bypass armor, attack 1.5x. Self: 75% chance to dodge 66.7% of damage for 2 turns, 8 attacks.
- Move 2: **Dispersed Decelerating Impact** (delay 0, cooldown 0). All opponents: reduce Speed by 50% for 2 turns; attack 1.5x.
- Move 3: **Piercing Destruction** (delay 0, cooldown 0, first priority). Most positive effects opponent: remove all effects; bypass armor, deal 100% of max HP as damage (rend).
- Move 4: **Group Necrotic Strike** (delay 0, cooldown 0). All opponents: remove all effects; bypass armor, attack 1x, devour heal 50% over 2 turns.

#### Round 3: HP 22,790 · Damage 2,543 · Speed 126 · Armor 40% · Crit 20% × 1.25
Resistances: same as round 2.
- Move 1: **Group Necrotic Strike** (delay 0, cooldown 0). All opponents: remove all effects; bypass armor, attack 1x, devour heal 50% over 2 turns.
- Move 2: **Piercing Destruction** (delay 0, cooldown 0, first priority). Most positive effects opponent: remove all effects; bypass armor, deal 100% of max HP as damage (rend).
- Move 3: **Cold-Blooded Rampage** (delay 0, cooldown 0). Lowest HP opponent: bypass dodge, attack 2x.

### Alacranix: minions

#### Dodge Minion (level 28)
Round 1: HP 3,348 · Damage 1,736 · Speed 166 · Armor 0% · Crit 5% × 1.25
Resistances: Crit reduction 100%, Damage over time 100%, Damage reduction 100%, Stun 100%, Swap prevention 100%. No resistance to: Rend, Speed reduction, Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction, Daze.
- Move 1: **Evasive Strike** (delay 0, cooldown 0). Self: 75% chance to dodge 67% of damage for 1 turn, 2 attacks. Lowest HP opponent: attack 1x.
- Move 2: **Instant Distraction** (delay 0, cooldown 1, first priority). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks.

#### Dot Minion (level 28)
Round 1: HP 4,837 · Damage 1,314 · Speed 124 · Armor 0% · Crit 5% × 1.25
Resistances: none. No resistance to: Crit reduction, Damage over time, Damage reduction, Rend, Speed reduction, Stun, Swap prevention, Taunt, Vulnerability, Armor reduction, Affliction, Healing reduction, Daze.
- Move 1: **Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
- Move 2: **Lethal Wound** (delay 0, cooldown 2). Highest HP opponent: attack 1x; damage over time 33.41% per turn for 3 turns.

### Alacranix: community strategies (4)

Current moves of every creature used below: see "Team creature moves" at the end.

#### Strategy 1

By MrWazeer · via JWA Rocks · written for game 2.19 · 5 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Alacranix_raid_1.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turn 3; Round 3 = turns 4 to 5.

Team (player slot, creature, minimum requirements):
- P1 Diloracheirus: Level: 21+; Health: > troodo
- P2 Troodoboa: Level: 22+; Health: lowest hp; Speed: < dilo
- P3 Mortem Rex: Damage: 2900+; Speed: any
- P4 Mortem Rex: Damage: 3000+; highest damage; Speed: any

Turn by turn:
- Turn 1 (Round 1): P1 Diloracheirus: Dispersed Cunning Strike (move 1) | P2 Troodoboa: Precise Distracting Impact (move 3) | P3 Mortem Rex: Roar | P4 Mortem Rex: Fierce Impact (move 2) [not in its current moves]
- Turn 2 (Round 1): P1 Diloracheirus: Group Vitalize (move 2) | P2 Troodoboa: Group Cleansing Fatal Strike (move 2) | P3 Mortem Rex: Fierce Impact (move 2) [not in its current moves] | P4 Mortem Rex: Fierce Rampage (move 4)
- Turn 3 (Round 2): P1 Diloracheirus: Distracting Team Heal (move 3) | P2 Troodoboa: Group Cunning Rampage (move 4) | P3 Mortem Rex: Fierce Rampage (move 4) | P4 Mortem Rex: Roar (move 3)
- Turn 4 (Round 3): P1 Diloracheirus: Revenge Cunning Rampage (move 4) | P2 Troodoboa: Instant Decelerating Precision (move 1) | P3 Mortem Rex: Roar | P4 Mortem Rex: Alert Fatal Strike (move 1)
- Turn 5 (Round 3): P1 Diloracheirus: no move listed | P2 Troodoboa: no move listed | P3 Mortem Rex: Fierce Rampage (move 4) | P4 Mortem Rex: Fierce Rampage (move 4)

#### Strategy 2

By The Raptor Federation, Axylkonn, Gr8rSpy, Shawcher, themoik · via JWA Rocks · written for game 2.19 · 6 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Alacranix_raid_2.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turns 3 to 4; Round 3 = turns 5 to 6.

Team (player slot, creature, minimum requirements):
- P1 Parasauthops: Level 24
- P2 Refrenantem: Base level
- P3 Mortem Rex: Damage 3,000; Health 5,000
- P4 Thoradolosaur: Damage 3,000

Turn by turn:
- Turn 1 (Round 1): P1 Parasauthops: Dispersed Cunning Strike | P2 Refrenantem: Super Distraction | P3 Mortem Rex: Roar | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 2 (Round 1): P1 Parasauthops: Alert Instant Heal | P2 Refrenantem: Alert Nullification | P3 Mortem Rex: Fierce Rampage | P4 Thoradolosaur: Fierce Rampage
- Turn 3 (Round 2): P1 Parasauthops: Resilient Rampage Revenge | P2 Refrenantem: Cunning Rampage | P3 Mortem Rex: Afflicting Lockdown Impact | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 4 (Round 2): P1 Parasauthops: Alert Instant Heal | P2 Refrenantem: Cunning Strike | P3 Mortem Rex: Fierce Rampage | P4 Thoradolosaur: Fierce Rampage
- Turn 5 (Round 3): P1 Parasauthops: Alert Instant Heal | P2 Refrenantem: Super Distraction | P3 Mortem Rex: Roar | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 6 (Round 3): P1 Parasauthops: Resilient Rampage Revenge | P2 Refrenantem: Cunning Rampage | P3 Mortem Rex: Fierce Rampage | P4 Thoradolosaur: Fierce Rampage

Notes:
- The source labels Mortem’s 3K requirement as a level; it is shown here as a damage requirement. Confirm that entry with your team.

#### Strategy 3

via JWA Rocks · written for game 2.19 · 7 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Alacranix_raid_3.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turns 3 to 4; Round 3 = turns 5 to 7.

Team (player slot, creature, minimum requirements):
- P1 Tuoramoloch: Level 21+
- P2 Diloracheirus: Level 21+
- P3 Troodoboa: Level 21+; Lowest health; Slower than Thoradolosaur
- P4 Thoradolosaur: Damage 3,031

Turn by turn:
- Turn 1 (Round 1): Boss: Evasive Fierce Strike | P1 Tuoramoloch: Group Acceleration | P2 Diloracheirus: Dispersed Cunning Strike | P3 Troodoboa: Group Cleansing Fatal Strike | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 2 (Round 1): Boss: Group Fierce Decelerating Strike | P1 Tuoramoloch: Lesser Group Heal [not in its current moves] | P2 Diloracheirus: Revenge Cunning Rampage | P3 Troodoboa: Precise Distracting Impact | P4 Thoradolosaur: Fierce Rampage
- Turn 3 (Round 2): Boss: Evasive Piercing Impact | P1 Tuoramoloch: Group Acceleration | P2 Diloracheirus: Group Vitalize | P3 Troodoboa: Group Cunning Rampage | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 4 (Round 2): Boss: Dispersed Decelerating Impact | P1 Tuoramoloch: Greater Emergency Heal [not in its current moves] | P2 Diloracheirus: Revenge Cunning Rampage | P3 Troodoboa: Precise Distracting Impact | P4 Thoradolosaur: Fierce Rampage
- Turn 5 (Round 3): Boss: Group Necrotic Strike | P1 Tuoramoloch: Lesser Group Heal [not in its current moves] | P2 Diloracheirus: Dispersed Cunning Strike | P3 Troodoboa: Group Cunning Rampage | P4 Thoradolosaur: Cleansing Group Destroyer
- Turn 6 (Round 3): Boss: Piercing Destruction | P1 Tuoramoloch: Group Acceleration | P2 Diloracheirus: Distracting Team Heal | P3 Troodoboa: Group Cleansing Fatal Strike | P4 Thoradolosaur: Fierce Rampage
- Turn 7 (Round 3): Boss: Cold-Blooded Rampage | P1 Tuoramoloch: Group Superiority [not in its current moves] | P2 Diloracheirus: Revenge Cunning Rampage | P3 Troodoboa: Group Cunning Rampage | P4 Thoradolosaur: Cleansing Group Destroyer

Notes:
- If Troodoboa is faster than Thoradolosaur, Diloracheirus needs at least 2,300 damage.

#### Strategy 4

By RaptorJoe, Dinomight50 · via JWA Rocks · written for game 2.21 · 4 turns over 3 rounds. Original: https://jwa.rocks/images/raids/Alacranix_raid_4.png

Rounds: Round 1 = turns 1 to 2; Round 2 = turn 3; Round 3 = turn 4.

Team (player slot, creature, minimum requirements):
- P1 Indolycan: Level: 26+
- P2 Diloracheirus: Level: 21+
- P3 Troodoboa: Level: 21+; Speed: 3rd
- P4 Thoradolosaur: Damage: 2977+; Speed: 4th

Turn by turn:
- Turn 1 (Round 1): P1 Indolycan: Distracting Devour Impact (move 2) | P2 Diloracheirus: Dispersed Cunning Strike | P3 Troodoboa: Precise Distracting Impact (move 3) | P4 Thoradolosaur: Group Shattering Impact (move 2) [not in its current moves]
- Turn 2 (Round 1): P1 Indolycan: Cautious Disarming Strike | P2 Diloracheirus: Revenge Cunning Rampage | P3 Troodoboa: Group Cleansing Fatal Strike (move 2) | P4 Thoradolosaur: Fierce Rampage (move 3)
- Turn 3 (Round 2): P1 Indolycan: Cloak of Rage (move 4) | P2 Diloracheirus: Distracting Team Heal (move 3) | P3 Troodoboa: Group Cunning Rampage (move 4) | P4 Thoradolosaur: Group Shattering Impact (move 2) [not in its current moves]
- Turn 4 (Round 3): P1 Indolycan: Evasive Ferocious Rampage [not in its current moves] | P2 Diloracheirus: Group Vitalize | P3 Troodoboa: Precise Distracting Impact | P4 Thoradolosaur: Fierce Rampage

## Team creature moves

Current moves of every creature used in the strategies above. Use them to adapt when a turn goes differently from the plan (a dodge, a crit, a missed stun, a creature knocked out).

- **Diloracheirus** (Unique, Cunning): https://jwaedge.com/creatures/diloracheirus
  - Move 1: **Dispersed Cunning Strike** (delay 0, cooldown 0). Self: cleanse damage over time. All opponents: reduce Damage by 50% for 1 turn, 2 attacks. Highest damage opponent: reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1x.
  - Move 2: **Group Vitalize** (delay 0, cooldown 2). Self: cleanse damage reduction. All allies: heal 1x damage; cleanse all negative effects; increase Speed by 25% for 2 turns, 2 attacks.
  - Move 3: **Distracting Team Heal** (delay 0, cooldown 2, first priority). Self: cleanse damage reduction. All allies: heal 2x damage; cleanse all negative effects. Highest damage opponent: reduce Damage by 25% for 2 turns, 2 attacks.
  - Move 4: **Revenge Cunning Rampage** (delay 1, cooldown 1). Self: cleanse damage over time. Highest damage opponent: remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks. Lowest HP opponent: attack 2x.
  - Move 4: **Revenge Cunning Rampage** [revenge version: replaces the move after an ally is knocked out] (delay 0, cooldown 1). Self: cleanse damage over time. Highest damage opponent: remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks. Lowest HP opponent: attack 2x.
  - Counter: **Darting Counter** (delay 0, cooldown 0). Attacker: attack 1x. Self: increase Speed by 20% for 1 turn.
  - Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.
- **Indolycan** (Apex, Cunning + Fierce): https://jwaedge.com/creatures/indolycan
  - Move 1: **Cautious Disarming Strike** (delay 0, cooldown 0). Self: increase Speed by 10% for 1 turn, 1 attack; 75% chance to dodge 67% of damage for 1 turn, 1 attack. Highest HP opponent: reduce Damage by 50% for 1 turn, 1 attack. Lowest HP opponent: bypass dodge, attack 1x. Most positive effects opponent: reduce Armor by 30% for 2 turns, 4 attacks.
  - Move 2: **Distracting Devour Impact** (delay 0, cooldown 2). Highest damage opponent: reduce Damage by 50% for 2 turns, 4 attacks; attack 1.5x, devour heal 50% over 2 turns.
  - Move 3: **Howling Rampage** (delay 0, cooldown 2, first priority). All allies: increase Damage by 30% for 3 turns, 6 attacks; increase Speed by 25% for 3 turns, 6 attacks. All opponents: destroy shields; attack 2x.
  - Move 4: **Cloak of Rage** (delay 0, cooldown 3, last priority). All allies: cleanse all negative effects; increase Damage by 50% for 3 turns, 2 attacks; increase Speed by 25% for 2 turns, 4 attacks. All opponents: increase Damage by 50% for 2 turns, 1 attack. All allies: cloak: 75% chance to dodge 66.67%, next attack 2x for 2 turns, 1 attack. All opponents: reduce Armor by 100% for 2 turns, 4 attacks.
  - Swap-in: **Critical Ambush** (delay 0, cooldown 0, first priority). Self: increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks. Self: increase Crit Chance by 50% for 2 turns, 2 attacks; cannot swap for 2 turns.
  - On-escape: **Disarming Lockdown on Escape** (delay 0, cooldown 0). Attacker: prevent swap for 1 turn. Highest HP opponent: reduce Armor by 100% for 2 turns, 4 attacks.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
- **Mortem Rex** (Apex, Fierce): https://jwaedge.com/creatures/mortem-rex
  - Move 1: **Alert Fatal Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields; bypass armor, attack 1x.
  - Move 1: **Alert Fatal Strike** [threatened version: used while its HP is ≤ 50%] (delay 0, cooldown 0). Self: cleanse all negative effects. Lowest HP opponent: destroy shields. Highest HP opponent: bypass armor, deal 60% of max HP as damage (rend).
  - Move 2: **Afflicting Lockdown Impact** (delay 0, cooldown 3). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1.5x; reduce all resistance by 100% for 1 attack; prevent swap for 2 turns. Self: cannot swap for 2 turns.
  - Move 3: **Fierce Rampage** (delay 1, cooldown 1). Self: cleanse vulnerability. Highest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 2x.
  - Move 4: **Roar** (delay 0, cooldown 2, first priority). All opponents: destroy shields. Lowest HP opponent: bypass armor, attack 1x. All allies: increase Damage by 50% for 3 turns, 2 attacks.
- **Parasauthops** (Unique, Cunning + Resilient): https://jwaedge.com/creatures/parasauthops
  - Move 1: **Dispersed Cunning Strike** (delay 0, cooldown 0). Self: cleanse damage over time. All opponents: reduce Damage by 50% for 1 turn, 2 attacks. Highest damage opponent: reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1x.
  - Move 2: **Alert Instant Heal** (delay 1, cooldown 2, first priority). Self: cleanse damage reduction. All allies: heal 1.5x damage; cleanse all negative effects.
  - Move 2: **Alert Instant Heal** [threatened version: used while its HP is ≤ 33%] (delay 1, cooldown 2, first priority). Self: cleanse damage reduction. All allies: heal 2x damage; cleanse all negative effects.
  - Move 3: **Greater Group Heal** (delay 0, cooldown 2). Self: cleanse damage reduction. All allies: heal 2x damage; cleanse all negative effects.
  - Move 4: **Resilient Rampage Revenge** (delay 1, cooldown 1). Self: remove damage reduction. Fastest opponent: remove speed increase. Most positive effects opponent: remove cloak. Highest damage opponent: remove dodge. Lowest HP opponent: attack 2x. Highest HP opponent: vulnerable 50% for 2 turns, 2 attacks.
  - Move 4: **Resilient Rampage Revenge** [revenge version: replaces the move after an ally is knocked out] (delay 0, cooldown 1). Self: remove damage reduction. All opponents: remove speed increase. Most positive effects opponent: remove cloak. All opponents: remove dodge. Lowest HP opponent: attack 2x. Highest HP opponent: vulnerable 50% for 2 turns, 1 attack.
  - Counter: **Counter Power Heal** (delay 0, cooldown 0). Self: heal 6% of max HP.
  - Swap-in: **Fierce Swap in Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x. Self: cannot swap for 2 turns.
  - Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.
- **Refrenantem** (Apex, Cunning): https://jwaedge.com/creatures/refrenantem
  - Move 1: **Cunning Strike** (delay 0, cooldown 0). Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 1x.
  - Move 2: **Alert Nullification** (delay 0, cooldown 2, first priority). All opponents: remove all effects. Highest damage opponent: reduce Damage by 50% for 2 turns, 4 attacks.
  - Move 2: **Alert Nullification** [threatened version: used while its HP is ≤ 50%] (delay 0, cooldown 2, first priority). All opponents: remove all effects; reduce Damage by 75% for 2 turns, 4 attacks.
  - Move 3: **Cunning Rampage** (delay 1, cooldown 1). Self: cleanse damage over time. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase. Lowest HP opponent: attack 2x.
  - Move 4: **Super Distraction** (delay 0, cooldown 3, first priority). Highest damage opponent: remove dodge. All opponents: attack 1.5x. Highest HP opponent: damage over time 25% per turn for 2 turns. Highest damage opponent: reduce Damage by 50% for 1 turn, 2 attacks. All opponents: reduce Damage by 50% for 1 turn, 2 attacks.
  - Counter: **Alert Counter Distraction** (delay 0, cooldown 0). Attacker: reduce Damage by 10% for 2 turns, 4 attacks.
  - Counter: **Alert Counter Distraction** [threatened version: used while its HP is ≤ 50%] (delay 0, cooldown 0). Attacker: reduce Damage by 15% for 2 turns, 4 attacks.
  - Swap-in: **Swap in Distraction** (delay 0, cooldown 0). Highest damage opponent: reduce Damage by 100% for 1 turn, 2 attacks. Self: cannot swap for 2 turns.
  - Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.
- **Thoradolosaur** (Unique, Fierce): https://jwaedge.com/creatures/thoradolosaur
  - Move 1: **Fierce Strike** (delay 0, cooldown 0). Self: cleanse vulnerability. Lowest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 1x.
  - Move 2: **Cleansing Group Destroyer** (delay 0, cooldown 1). Self: cleanse all negative effects. All opponents: destroy shields. Highest HP opponent: remove taunt; bypass armor, attack 1.5x.
  - Move 3: **Fierce Rampage** (delay 1, cooldown 1). Self: cleanse vulnerability. Highest HP opponent: destroy shields. Most positive effects opponent: remove taunt. Lowest HP opponent: bypass armor, attack 2x.
  - Move 4: **Instant Charge** (delay 1, cooldown 2, first priority). Highest damage opponent: attack 1x. Random opponent: stun 75% chance for 1 turn.
- **Troodoboa** (Unique, Wildcard): https://jwaedge.com/creatures/troodoboa
  - Move 1: **Instant Decelerating Precision** (delay 0, cooldown 0, first priority). Self: shield 50% for 1 turn, 4 attacks. Fastest opponent: reduce Speed by 50% for 3 turns, 3 attacks; bypass dodge, attack 1x.
  - Move 2: **Group Cleansing Fatal Strike** (delay 0, cooldown 3). All allies: cleanse all negative effects. Self: increase Damage by 50% for 3 turns, 6 attacks. Lowest HP opponent: attack 1x.
  - Move 3: **Precise Distracting Impact** (delay 0, cooldown 1). Lowest HP opponent: bypass dodge, attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.
  - Move 4: **Group Cunning Rampage** (delay 1, cooldown 1). Self: cleanse damage over time. All opponents: reduce Damage by 50% for 1 turn, 2 attacks. Highest damage opponent: reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 2x.
  - Counter: **Raking Counter-Attack** (delay 0, cooldown 0). Attacker: remove cloak. Most positive effects opponent: remove dodge. Lowest HP opponent: bypass armor, attack 1x.
  - On-escape: **Ferocious Shield on Escape** (delay 0, cooldown 0). Self: cleanse all negative effects; shield 100% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 2 attacks.
  - Passive: **Passive on Opponent Escape** (delay 0, cooldown 0).
  - Passive: **Passive Counter Attack** (delay 0, cooldown 0). Self: counter-attack.
- **Tuoramoloch** (Unique, Resilient): https://jwaedge.com/creatures/tuoramoloch
  - Move 1: **Healing Superiority Strike** (delay 0, cooldown 0). All allies: remove damage reduction. Fastest opponent: reduce Speed by 50% for 1 turn. Lowest HP opponent: bypass dodge, attack 1x. All allies: heal 1x damage.
  - Move 2: **Group Resilient Impact** (delay 0, cooldown 1). Self: remove damage reduction. All opponents: remove dodge. Most positive effects opponent: remove cloak. Fastest opponent: remove speed increase. Lowest HP opponent: attack 1.5x. Highest HP opponent: vulnerable 50% for 2 turns, 1 attack.
  - Move 3: **Group Acceleration** (delay 0, cooldown 1, first priority). All allies: cleanse speed reduction; increase Speed by 50% for 3 turns, 3 attacks. Lowest HP opponent: attack 1.5x.
  - Move 4: **Shielded Greater Heal** (delay 0, cooldown 2, first priority). Self: cleanse damage reduction; heal 2x damage; cleanse all negative effects; shield 50% for 2 turns, 2 attacks.
